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Phobies Update 1.14.2 is here!

🧠 Phobies – Release Notes

This update focuses on stability, balance, and map flow. We’ve addressed several bugs, refined multiple Phobies, and made targeted adjustments to the map rotation.


🛠 Bug Fixes

  • Pearl

Fixed an issue where Pearl was not dealing damage to the enemy Heart.

  • In-Game Name Changes

Resolved an issue preventing Subscription players from changing their in-game name.

  • Chonkeys & Blizzard Interactions

    • Friendly abilities are now properly restricted when they should be.

    • Splash damage now correctly applies to units affected by Blizzard.

    • Attacking obstacles at range while inside a Blizzard no longer causes crashes. Obstacles within a Blizzard can now only be targeted at melee range, consistent with intended behavior.

  • Glob & Conveyor Belts

    • Fixed a desync issue where Glob was not correctly blocking movement when multiple units moved in sync on conveyor belts.

    • Fixed an issue where Glob’s damage could be increased by buffs or damage tiles, but the HUD displayed incorrect damage values. The HUD now reflects the correct damage.

  • Mummy Replay Crash

Fixed a crash that could occur when skipping a replay while Mummy was mid-attack animation.

Pack opening Update

- **Skip Pack Opening** added for higher-level accounts (Level 25+).

⚖️ Phobie Balance Changes

  • "Everybody Panic" Quests will no longer select Phobies of Movement Speed 1

  • Frosty

    • Ability Lock duration increased from 1 turn → 2 turns
  • Zomboni

    • Ability functionality changed to target only Undead, can no longer target Monsters, Dimensionals, or Mechanicals

      • The only healing ability that applies exclusively to Undead
    • Ability Lock removed

    • Self-damage reduced from 400 → 300

    • Healing increased from 400 → 500

    • Key cost reduced from 6 → 5

  • Bad Sushi

    • Health increased from 1600 → 1800

    • Ability Spawn Lock removed

  • Heavo Plaid

    • Now spawns with a temporary −1 Movement Range for 1 turn
  • Edgar Allen

    • Health reduced from 2200 → 1950

    • Attack damage increased from 300 → 500

  • Hemantic Ginsting

    • Health reduced from 1900 → 1800
  • Fishtank

    • Attack damage increased from 700 → 750
  • Primate #9

    • Health increased from 1350 → 1400
  • Smother Mother

    • Attack damage increased from 800 → 850
  • Whiskers

    • Health increased from 1100 → 1200

    • Attack damage increased from 300 → 325

  • Heart Breaker

    • Health increased 1000 - 1100

    • Ability cooldown reduced from 3 turns → 2 turns

  • Cupcake

    • Ability attack bonus reduced from 300 → 250

    • Health and ability healing reduced from 650 → 600

  • Chonkeys

    • Ability Lock added for 1 turn

    • Ability cooldown increased from 2 turns → 3 turns


🗺 Map Changes

  • Dark Sarcasm

    • Removed obstacles from both the top and bottom of the map to improve flow.
  • Phobopolis II

    • Added as a small-change variant to Phobopolis.

    • One spawn point removed for a tighter opening.

  • Center of Attention

    • Added as a new large-map variant of Burning Rings, reworked to emphasize central control.
  • Rise to Stardom

    • Spawn points shifted closer to the edge of the map.

    • Reintroduced into map rotation.

  • Carnival Rows (variant to Center Stage)

    • New version with the central panic point opened up through updated obstacle placement.
  • HR Violation

    • Removed from map rotation.
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