v1.6.0 “Setting Sun” update now available!
New features
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Added the function to skip combat for the pause time.
- When the application is put to sleep and then restored, the battle screen display is automatically skipped for the time it was in sleep mode.
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Plans to add mini-missions to celebrate the 500,000th registered user (11/2-)
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New season “Leaning Sun” scheduled to be held (11/2-)
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Addition of 2 types of “Road of Humanity”
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Addition of lineup for craft menu “Captured monster extraction”
Improvements
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Unlocking conditions for event scenes have been changed to mission-based.
- They will no longer automatically play immediately when the conditions are met, but can be viewed at your discretion by completing the corresponding mission.
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Added a function to indicate in the log when damage is reduced by a specific effect
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Addition of items specifying “capture” and “essence” to search conditions.
- Please be careful when using the existing search criteria for this change.
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Added “unique drop” search function to the item search screen.
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(Searchable by text search “unique drop”)
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Skill type designations are unified throughout the game
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When operating on a PC, the Backspace key is no longer recognized as a cancel key when pressed.
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The amount of information in each status description displayed in the adventure screen has been changed to be equivalent to that displayed in the adventure preparation screen.
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Some material items have been designated as “destructive mixture”.
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Scrolling speed of the log on the adventure screen has been adjusted.
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Added the ability to read the full text of a line by touching the log on the adventure screen.
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Changed the way some event scenes are presented.
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Removed the list of captured monsters from each dungeon’s item catalog.
Adjustment
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Change in specifications for “Influence”
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The effect has been changed to “lower the enemy’s abnormality resistance value” just by possessing the ability.
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(For example, if you have “Influence +50” against an enemy that originally has an Abnormal Resistance Value of 200, the enemy’s Resistance Value will always be 150.)
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Skills that refer to influence will work as before.
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Adjustment of the performance of “Prestige of the Shogun”.
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(Damage will be reduced to 5% of its original value.)
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Performance adjustment of “Grinding stones”
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(Effect amount changed to 5%, junk consumption increased according to the level of the target item when used)
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Changes to the effect of “Careful preparation”.
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(Changed to “Critical rate against unshielded enemies greatly increased”)
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Adjustment of overall monster performance}
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In line with this, some monsters will retain special abilities such as “Hide and Seek” and “Firststrike”.
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Ability effects that trigger “when you grant” or “when you are granted” are now only triggered when it is actually granted
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(Previously, for example, “Power Drain” could trigger even in cases where it was not actually granted.)
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Some effects have been changed from activating once per turn to activating once per turn for both the user and the enemy.
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“Immunity” has been changed so that it can also be disabled by ability effects other than those derived from skills.
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(It is not possible to disable the constant effect)
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“Additional Magic Damage +%” and “Reflectg Damage +%” effects now apply to values added by other effects
Fixes
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Fixed a bug in which the effects of “Appraiser,” “Blessing of Forest God,” “Parry,” “Burst Heal,” and “Iron Body” did not work properly.
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Fixed an issue where when an enemy has “Prestige”, 1 Pursuit damage is dealt even though the enemy does not have “Pursuit”.
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Fixed a bug in which the effect triggered when curing against dungeon jinx and certain abilities that inflicted a constant state abnormality would be triggered each time a healing skill was used.
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Fixed a bug in Fractal Layer where “First Strike” and “Immunity” were not applied.
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Fixed a bug in which the cost of mixture was sometimes set to 1 instead of the original cost in some cases.
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Fixed a bug in which the search condition item filter using text search sometimes did not work properly.
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Fixed an issue in which when the “Allow destructive mixture of protected items” setting is off, the predicted synthesis result of a protected item and some material items would show a different item than the original mixture result.
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Fixed a bug in which the name given to an causative monster was not displayed during an adventure.
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Fixed an issue where captured monsters were not salvaged when “Salvage Unprotected” was performed at the end of an adventure.
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Fixed an issue in which the lineup for “Create God’s articles” could be renewed without increasing the number of challenges due to certain operations.
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Fixed an issue in which the skills of a lost job could still be used after the job level was refunded.
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Fixed an issue where the rune name would remain in the item name in some synthesis cases.
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Fixed an issue where some parameters may not be displayed on the parameter confirmation screen.
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Improved application stability
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Fix some graphics
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Fix some texts
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