Patch Notes 1.0.8.0
**Bug Fixes
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Fixed an issue where some emojis weren't displayed correctly.
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Fixed an issue where characters in the Gator Valley would become invincible after getting stuck under the bridge at the cliff's edge.
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Fixed the issue of excessively long queue times when the server has available space.
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Fixed the unsuccessful room reporting issue.
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Fixed the issue of crashes on some low-end machines.
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Fixed the issue of incorrect local display of Egg Coin count.
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Fixed the extremely low probability issue of getting two identical legendary skins from a single ten-draw in Surprise Egg.
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Corrected the text error on the Safely Afloat map loading page.
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Corrected the text error in the Official event announcement.
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Fixed the issue of the "Fight Everywhere" achievement not unlocking (players who have completed but not unlocked need to play and win any custom game with more than 6 real players in the game to get the achievement).
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Fixed the issue of the "Keep On Keeping On" achievement not unlocking (for players with incorrect progress displays, complete one more weekly challenge to correctly display the progress)
**Experience Optimization
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Changed the blinking mechanism of Ori character from pupil blinking to whole eye blinking.
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Added a full-body glow effect to Ori characters.
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Changed the dizziness effect of the Ori character from pupil closing to the whole eye closing.
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Optimized the mechanism of the taser. After continuous electrification, characters will trigger electric resistance and will be immune to electric effects for a period of time.
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Quick Match end-of-game Scoreboard now displays the avatars of players who left during the game.
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The avatars displayed on the Quick Match end-of-game Scoreboard have been changed to display in-game character avatars.
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Added a bug feedback entrance in the game settings.
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Added a controller vibration switch.
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In the Blackhole Lab map, the radius of bombs around the black hole has been increased to reduce bomb damage.
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