Update 17.4 Alpha
Hey, train drivers! Overall, this is a regular small update with bug fixes and improvements. Notably, a bug was fixed where there was no difference in lighting between a scrap flashlight and a regular flashlight. Now, each subsequent flashlight found will be brighter and have a wider beam angle than the previous one, whether the flashlight is mounted on a helmet or held in the player's hand.
CHANGELOG
Improvements
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Korean and Ukrainian localization is 100% complete.
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Added several missing lines for Simplified Chinese localization.
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Increased the number of zombies that can be skipped to complete zombie-killing quests. For Mark from 5 to 10. For Stanislav from 3 to 6.
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Increased the chance to find brass scrap by 60%.
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A sawmill has been placed in the swamp workshop.
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The condition for dealing increased damage in stealth mode with a dagger is now that the zombie must not see or hear you at the moment of the strike. Being in a crouched position at the moment of the strike is no longer necessary.
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Reduced the volume of the following effects: bullet impact sounds for all surfaces, regular shotgun firing sounds, robot walking sounds, robot crossbow reloading sounds.
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Improved the description of the turret combined with a lamp and medical block.
Bug Fixes
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Fixed a bug where there was no difference between a scrap flashlight and a regular flashlight.
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Fixed a bug where the flashlight continued to shine if the player removed it from the helmet slot.
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Minimized the chance of a bug where, after killing with a melee weapon, the zombie would fly high or jerk violently.
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Fixed a bug where the depletion of ammunition placed in the quick slot would cause the icon to freeze at zero without the ability to delete it.
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The kitchen refrigerator handle no longer stays in place when the door is opened.
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Fixed the unexpected appearance of a dead firefighter zombie in front of the player in one of the houses in the new location.
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