Update 20.2 Alpha
CHANGELOG
Improvements
-
Mouse and keyboard settings menu implemented in the same style as the controller settings menu.
-
Key settings divided into categories, allowing more freedom to customize controls.
-
Controller settings changed to a more classic version, familiar to players.
-
Optional auto-reload implemented for weapons when ammo runs out. Can be disabled in difficulty settings.
-
On starting a new game, the start menu is completely disabled to fix the bug where the difficulty selection menu was inactive for controllers.
-
For controllers, auto-highlighting of buttons in menus or items in any crafting list upon opening (previously, highlighting only triggered by the first controller click).
-
Fully adapted controller support for the gramophone player.
-
Gramophone interface now opens on the right side of the screen so players can see the records change, clarifying the long pause between melodies.
-
On first entry to crafting benches, the top item is highlighted; on subsequent entries, the last selected item is highlighted.
-
Death menu adapted for controllers.
-
Narrowed the auto-aim angle to zombie heads when using melee weapons to minimize unintended aiming.
-
Improved quest handling in the journal, including for the journal itself.
-
When splitting items, the default amount is now 1 instead of 0.
-
Improved navigation between buttons in controller settings.
-
Fixed probable cause of mouse cursor visually disappearing on Linux.
-
Numerous minor improvements related to interface, menu names, and functions.
Fixed bugs
-
Fixed one of the causes for resetting the previously set game resolution, including the removal of the monitor refresh rate selection, which is now taken from system settings.
-
Fixed one of the causes for the robot shifting in the player's hands when picked up.
-
Fixed a localization bug in the item splitting menu.
-
Fixed a bug in item splitting that allowed creating an infinite number of items.
-
Fixed a bug that allowed picking up the robot with the R key while attempting to reload a weapon.
-
Fixed a bug where controller menu controls were blocked if changes were saved using the "save" button instead of the start button.
-
Fixed a bug where controller operation was blocked in the construction menu after selecting any category.
-
Fixed one of the causes of cursor rotation in loading mode under certain conditions.
-
Fixed NPC dialogue behavior when controlled by a controller.
-
Fixed a bug where controller input was lost in the workbench after starting to craft any item.
-
Fixed one of the causes for object detection offset from the screen center and item placement offset on surfaces.
-
Fixed a bug where placing items from inventory onto surfaces left empty slots in the inventory.
-
Disabled interaction with boxes when the inventory is open.
-
Fixed a bug where picking up all items from boxes using a controller shortcut caused the weapon in the active slot to fire.
-
Fixed a bug where the player picked up the robot when reloading a weapon while looking at the robot.
-
Fixed a bug where the player did not appear on the map regardless of difficulty settings.
-
Restored colliders on public restroom wall elements.
[
Комментарии 0
Гостевые никнеймы не подтверждают личность. Все комментарии проходят проверку владельцем сайта.
Обсуждение ещё не началось.