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Open beta test of update 21.0

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Hey, drivers! I'm pleased to announce the start of testing for version 21 of the game. This update focuses on advanced farming. Since players will now be able to craft a large variety of dishes, a system has been implemented for a gradual reduction in provisions found while moving from one location to another. This solution will create a real necessity for farming and cooking.

The main goal of the testing is to evaluate the balance of ingredients received for cooking alongside a simultaneous decrease in food supplies that players can find during looting of locations. All current innovations are detailed below.

CHANGELOG

Improvements

  • Advanced farming system implemented.

  • Walls and other interior elements now have shadowing effects that impact plant growth.

  • Added a new larger farm storage box.

  • Rainwater tank now allows filling with dirty water from plastic bottles for irrigation.

  • Farm storage boxes renamed for better clarity.

  • Compost bin added as part of advanced farming.

  • 12 new crop types added for cooking later.

  • New resource: seeds, obtained from cultivated vegetables on the pharmacist's table.

  • New resource: flour, made from millet, for baking.

  • More than 30 new dishes added, including baked goods.

  • New resource: manure, required for fertilizer.

  • Crops now require fertilization and regular watering.

  • Flour mill and kitchen tables for vegetable chopping added as part of advanced cooking.

  • All dishes now heal the player.

  • High-level dishes grant buffs.

  • Collection of 5 wildflower types for drying and brewing added.

  • Wildflower dryer introduced.

  • Teas brewed from flowers provide unique buffs.

  • System of gradual decrease of provisions with each new location implemented.

  • Main page design improved.

  • Tips redesign for the game screen.

  • Informational text when collecting items on the right side of the screen.

  • Iconography of character traits improved.

  • Buffs and debuffs status display enhanced.

  • Halloween pumpkin recipes updated.

  • Recipes window now adaptive due to large ingredient lists.

  • Zombies attacking in close combat can now cause bleeding wounds.

  • Bleeding chance is individual for each zombie and shown in the ZombieWiki info window.

  • Clothing armor now reduces bleeding chance; info in its description.

  • Production time increased, especially for complex items.

  • Sleep effect simplified; screen no longer fully darkens.

  • Water tank no longer fills under the building roof or in tunnels.

  • Endurance consumption during running reduced by 50%.

  • Object collection quest display now shows required amounts.

Changes

  • First aid kit healing reduced from 100 to 50 HP.

  • Bandages now stop bleeding but do not heal.

  • Medicine find chance decreased by 50%.

  • Tyre armor weight reduced from 6 to 4 kg.

  • Military armor weight reduced from 6 to 5 kg; reinforced military armor from 12 to 8 kg.

Bug Fixes

  • Fixed incorrect water collection key hint display.

  • Fixed bug causing random hint interface after NPC conversation.

  • Digging introduced in the first location.

  • Holding robot no longer calls fists.

  • Fixed zombie description offset in ZombieWiki when switching zombies.

To access the test, enter this code in the beta version menu:

RQNElNUMmCP0Bm

Before switching to the test version, it’s advisable to back up your current save files or avoid saving on these during testing to prevent data loss.

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