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The first update is coming!

Hi everyone!

This took a while, but I'm happy to announce that the first big update to Slipways is almost ready and coming out in a week!

This update focuses on "better" - adding features and cleaning up existing ones to let Slipways play even better than it already does. It includes things that I really feel improve the gameplay experience, plus tons of other improvements based on all your feedback (thank you for providing that!).

Most of the update is already implemented - it's mostly a question of testing, localization and applying the final level of polish to the new features now.

What's in it?

First, the big stuff:

  • achievements to highlight your progress (integrated with Steam's, GOG's achievement systems)

  • stat and run tracking to let you look through your past results and see how your runs developed

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There are also tons of other things big and small, with a focus on quality of life, accessibility and UI customization. Here are some of the more important changes:

  • updated pinning system to make it more comfortable to use

  • more work on the undo system (more insight into what will be/was undone, better behavior around eg. council tasks)

  • key rebinding and various UI settings to help you adjust the interface to your needs

  • switchable view modes to easily assess your planets

  • easier navigation, eg. jumping to planets/structures of a specific type/level from the "Domain" list

  • more information available at a glance at various places where people wanted it

  • various new accessibility options

  • tons of smaller fixes and improvements

Also, the Slipways soundtrack is going to be available on Steam for the first time ever (if you can't wait, it's already on Bandcamp!)

When?

The update hits on August 7th, just in time for the Tiny Teams Festival. It's a cool Steam event we're taking part in, celebrating games made by small development studios and solo developers, making it a great fit for Slipways.

As I mentioned earlier, this update focuses on "better". The second update will change that focus to "more" - I'll tell you about the roadmap for that once the first update is out.

Until then, see you around the galaxy!

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