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Игры по онлайну и скины по объёму продаж

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Меню

Wednesday patch

Progression changes:

  • Endless mode: Now unlocks after you earn 1 star in any standard run.
  • Campaign mode: Completing a mission in one difficulty now unlocks the following mission(s) on all difficulties. This means that you can change difficulty levels freely, eg. drop down to a lower difficulty for one mission and switch to a higher one for the next. Scores are still tracked per-difficulty.

Fixes:

  • Structure building: Possible fix for the "structure builds immediately after I grab it from the structure tab" issue.
  • Manual resource routing: The drag should now be more responsive when it comes to target, and you can "aim" with both the mouse cursor and the resource icon depending on your intuition.
  • Structure preview: More visible lines, since some people reported finding it hard to see the dimmed version.
  • Planet closeup: slipway tags should no longer obscure the info panels on square-ish aspects with large UI scaling
  • Tasks: No longer possible to get the "explore area" task stuck by undoing as the area got revealed.
  • Lensify: Lensified relays now come with a reachability guarantee - if you were able to reach the planet/asteroid with a slipway, the resulting relay will also be reachable with a slipway.
  • Main menu: Fix for issue when loading a save didn't happen immediately and you could click more buttons confusing the game.
  • Logs: Removed scary error messages from logs that were just a normal consequence of how the saving system works.

This patch takes the game to version 1.0 (b664) on Windows and 1.0 (b665) on Mac.

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