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Thursday tune-up patch

This is a small bugfix patch that fixes the following issues:

  • First game: When using the first game mode, it was possible to trigger a crash by using the "Abandon run" option
  • Achievements: The "12-science lab" achievement sometimes prematurely unlocked when the Self-Hosting AI technology was used
  • Controls: Modifier keys could get stuck after Alt+Tabbing or Cmd+Tabbing away from Slipways.
  • Controls: Pressing some keys during game load could lead to a crash due to user settings not being available yet when the keypress was handled.

In addition, here is a list of quick fixes done between the first update's release and now, mostly in the form of small hotfix patches:

  • Crash: Sending a probe and quickly pressing/releasing another mouse button could trigger a crash.
  • Crash: Using the "jump to" functionality in the domain tab would sometimes trigger a crash in the UI system
  • Crash: The stats window would sometimes crash in Endless mode due to incorrect handling of difficulty level
  • Controls: Alt/Ctrl and other modifier keys were unusable on Mac OS
  • Tooltips: Using the "sticky help keys" UI setting could prevent tooltips from appearing correctly
  • Tooltips: Undo button tooltip included the hotkey information in weird places for some actions.
  • Probes: The "send probe" hotkey made it possible to start probing while in a ruin event, confusing the UI system and resulting in a stuck probe.
  • Achievements: Some "challenge run" achievements could be unlocked in an invalid way by starting from an old pre-update save that did not track relevant data
  • Achievements: In some rare cases starting from a pre-update save, it was possible to unlock an achievement that was not available in this game mode.
  • Stats: Stats displayed in the stat window for "forgiving" displayed a "sandbox" difficulty incorrectly

This patch brings the version numbers up to 1.1 (b805) on Windows and 1.1 (b806) on Mac.

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