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Early Access v0.16 Update - Bug Fixes

A small update that fixes a range of game, card, and text bugs, and adjusts a few gameplay aspects.

Balance Changes

  • Add ability to use "Heavy" enemies as walls for the purposes of Wall Run Kick etc.

  • Allow 540 kick to be targeted on empty tiles (as long as there is still a valid target)

  • Made the I Completi boss less easy to deal with!

  • Ninja mini-boss damage reduction now happens correctly

  • Recall now removes on play

  • Get Over Here no longer triggers auto-attack

  • Flash Kick maintains combo correctly

  • Vault correctly gains combo rather than reducing it

  • Improved Big Block and its upgrade

  • Follow Up Strike is now distinct in its behaviour from Body Blow

Bug Fixes

  • Enhancement Statuses now stack correctly

  • Fix to Shift not triggering reaction animations

  • Fixed issue with On The Job Training not copying cards with alt-movement values correctly

  • Prevent sudden deaths in Powder Room

  • Made card removal text clearer

  • Pick card actions no longer break replays

  • Ground Pound and Unleash upgrades have benefit

  • Dynamic Move upgrade correctly shows combo benefit

  • Bank Combo correctly clears damage modifier

  • Added cost to Redraw card

  • Fix prices not updating in shop after removing a card.

  • Lots of card text fixes and clarifications

  • Better handling of downed enemies

  • Fix for End Turn ability action (e.g. in False Surrender)

  • Fix for soft-lock when stacking too many counters

  • Various other fixes

Читать в Steam ↗

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