Early Access v0.16 Update - Bug Fixes
A small update that fixes a range of game, card, and text bugs, and adjusts a few gameplay aspects.
Balance Changes
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Add ability to use "Heavy" enemies as walls for the purposes of Wall Run Kick etc.
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Allow 540 kick to be targeted on empty tiles (as long as there is still a valid target)
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Made the I Completi boss less easy to deal with!
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Ninja mini-boss damage reduction now happens correctly
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Recall now removes on play
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Get Over Here no longer triggers auto-attack
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Flash Kick maintains combo correctly
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Vault correctly gains combo rather than reducing it
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Improved Big Block and its upgrade
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Follow Up Strike is now distinct in its behaviour from Body Blow
Bug Fixes
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Enhancement Statuses now stack correctly
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Fix to Shift not triggering reaction animations
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Fixed issue with On The Job Training not copying cards with alt-movement values correctly
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Prevent sudden deaths in Powder Room
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Made card removal text clearer
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Pick card actions no longer break replays
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Ground Pound and Unleash upgrades have benefit
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Dynamic Move upgrade correctly shows combo benefit
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Bank Combo correctly clears damage modifier
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Added cost to Redraw card
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Fix prices not updating in shop after removing a card.
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Lots of card text fixes and clarifications
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Better handling of downed enemies
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Fix for End Turn ability action (e.g. in False Surrender)
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Fix for soft-lock when stacking too many counters
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Various other fixes
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