Fights in Tight Spaces Update Roadmap
First of all, thank you so much for your response to the game and all your amazing feedback. Now that some of the dust has settled from the launch, we wanted to share with the whole Fights in Tight Spaces community our initial plans for the future of the title.
Alongside fixing bugs, and improving "quality of life" aspects of the title such as clearer text descriptions, UI and UX issues, and ongoing gameplay balance we've been listening closely to the thoughts of the community to help us decide how to proceed.
Of course, game development is a difficult and often-changing process, so all these plans are subject to some alteration, and other more pressing elements of the game may well appear as more players pick up the title. We'll also be expanding on these plans as we get closer to each update, so keep an eye out on further details as time goes on.
Rewards and RNG
Our initial focus is going to be on making the game feel more rewarding; retooling the Event System to take into account user feedback and make it more compelling, offer more interesting choices, and inform the player more about the outcomes of those choices.
We'll also be looking at the Enhancement System, offering a larger range of enhancements to change up your runs, balancing the effects of Enhancements and Long-Term Injuries, and offering the player more choice when it comes to enhancement rewards (particularly through the end of mission rewards structure).
You should start to see the outcomes of these improvements towards the end of March.
Expanded Core Game
After that we'll be adding much-requested features like a deck draft option to vary your starter decks and provide you with more interesting runs. The Daily Play mode which will bring leaderboard-based competition and a new challenge for established players.
Daily Play Plus and Global Domination Beyond that, we have plans to bring you new enemies, levels, and card abilities, fixes to the replay system, and finally multiple-language support, bringing the game to more corners of the world.
Bugs and Suggestions
We are continuing to read all the bug reports and suggestions that we receive, so if you're keen to see details of our bug-stomping or to see what other suggestions have been made by the community, plus a few extra details on the game's roadmap, they can be found here:
https://roadmap.groundshatter.com/
Once again, thank you for supporting our title during this Early Access period, we hope that together we can push it on to even greater heights in future.
Mode 7 and Ground Shatter
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