Weapon of Choice DLC + 1.2 Update
Players can now access the Weapon of Choice DLC, experience a whole new way of playing Fights in Tight Spaces as Agent 11 takes up arms against a mysterious new threat.
https://store.steampowered.com/app/1867120/Fights_in_Tight_Spaces__Weapon_of_Choice/
A strike to the heart of the agency sends Agent 11 on a worldwide hunt for the attackers - a new and evolving faction of deadly, international assassins. To even the odds, Agent 11 can take up arms for the first time with a brand new gun-fu inspired deck, with new cards and abilities, a new “stance” system, and more.
The DLC contains:
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New “Gunslinger” deck
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New Agent 11 model
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30+ new cards
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5 new levels
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Remixed story mode
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New enemies and systems
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5 new music tracks from nervous_testpilot
V1.2 Update Notes
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New Game Mode: Endless Mode. A continuous escalation of levels and enemies
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New Cards: Choke Slam, Leg Kick, Rethink, Discombobulate
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New Enemies: Prison Brawler and Kendo Ninja
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New "Brutal" difficulty level
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New "Safe end turn" option, to prevent accidental presses (enabled in the Options menu)
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New option to remove damage numbers in replays for cleaner captures
Card Changes
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Improvement: You can now Taunt enemies with ranged melee attacks and they will move to the limit of their attack range even if they don't have a target, this makes Taunt more tactically useful
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Improvement: Allow Redirect to cause an enemy to attack the player (for people running massive counter decks!)
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Improvement: Iron Body and Power Through now stack duration
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Change: Option Play now counts as a move as far as Auto-Advance is concerned
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Change: Taunt and Redirect will now activate non-attack abilities (so you can potentially use Taunt to remove Special Abilities from enemies)
Fixes
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Fix: Dodge uses added by Shimmy no longer carry over between turns
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Fix: Shimmy no longer uses up a Steel Self charge
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Fix: Close In no longer uses up a Steel Self charge
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Fix: Early Bird and One Last Thing now trigger Auto-Attack
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Fix: Dodging enemies work correctly in replays
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Fix: Correct audio for Flash Kick
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Fix: Damage numbers now appear when knocking down enemies who ignore damage from front
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Fix: Corrected issue with selecting some tiles in Fire Escape levels
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Fix: Bathroom levels correctly centered to prevent overhead health panels being cropped off by the top of the screen
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Fix: Enemies can auto-attack and turn to face as part of the same reaction
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Fix: Enemies who are invincible from front now correctly calculate the direction of push attacks
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Fix: Various issues with windows not breaking have been resolved
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Fix: Throwing Knife Counter can no longer be countered itself
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Fix: You can no longer overkill the boss in the final mission and cause a softlock
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Fix: Fix issue where completing a Daily Play board would complete an active board in Story Mode (and vice versa)
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General: Performance and loading time improvements
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