Major Update v0.8.7 Now Live - Offshore Operations Begin
Class 4 Service Operation Vessel, Deployable Daughter Craft, Dynamic Positioning & Dedicated Servers
Ahoy Captains,
The wait is over! Major Update v0.8.7 is now available and marks the largest update to Ships At Sea since the start of Early Access.
At the heart of this update is our new Class 4 Service Operation Vessel (IMT 9604). For the first time, players can deploy and recover daughter craft using fully animated davit systems, operate a Dynamic Positioning (DP2) system, transfer crew with the Z-Bridge Bring-to-Work system, and maneuver using advanced azimuth propulsion. Together, these new systems lay the foundation for future offshore wind farm operations.
This update also introduces Dedicated Servers with support for up to 16 players, allowing communities to build persistent maritime worlds together. In addition, you'll find new towing missions for offshore wind farm components, expanded character customization, a reworked skill tree, redesigned Shipyard and Dry Dock interfaces, and a wide range of new vessel systems and navigation equipment.
Behind the scenes, we've continued investing in the core foundations of Ships At Sea. Update v0.8.7 includes improvements to buoyancy, vessel physics, water simulation, wave foam, lighting, weather effects, multiplayer replication, performance, and overall world immersion.
We've also expanded our audio and animation systems with new vessel engine sounds, ocean ambience, walking sounds, crane audio, NPC animations, and interaction improvements, helping make the maritime world feel more immersive and alive than ever before.
Finally, we're proud to welcome Longitude Engineering, Z-Bridge, and Steerprop as new official partners to Ships At Sea. Their expertise in offshore vessel design, crew transfer systems, and marine propulsion helps us continue our mission of delivering one of the most authentic maritime simulation experiences possible.
We would like to thank everyone who participated in the Public Test and shared their valuable feedback. Your reports and suggestions helped us polish this update for release, and we look forward to hearing what you think as you embark on your next voyage.
Class 4 SOV - Your New Offshore Flagship
At the heart of Update v0.8.7 is the new Class 4 Service Operation Vessel (IMT 9604)—one of the most ambitious vessels we've ever developed for Ships At Sea.
Designed for offshore wind farm operations, cooperative gameplay, and advanced vessel systems, the IMT 9604 introduces an entirely new way to experience life at sea. Serving as a floating offshore operations platform, it combines multiple gameplay systems that encourage teamwork while remaining fully playable in single-player.
Players can:
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Operate fully animated davit systems
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Deploy and recover two daughter craft
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Operate a Dynamic Positioning (DP2) system
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Transfer crew using the Z-Bridge Bring-to-Work system
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Control advanced propulsion with twin azimuth thrusters and a bow tunnel thruster
Whether you're coordinating a crew in multiplayer or operating the vessel alone, the IMT 9604 opens the door to a new generation of offshore gameplay and lays the foundation for future wind farm operations.
Welcome Our New Maritime Partners
We're proud to welcome Longitude Engineering, Z-Bridge, and Steerprop as new official partners to Ships At Sea. Together, they bring authentic offshore vessel design, crew transfer technology, and advanced propulsion systems to our new Class 4 Service Operation Vessel, helping us deliver an even more realistic maritime simulation.
Longitude Engineering
The new Class 4 Service Operation Vessel (IMT 9604) is based on Longitude Engineering's modern offshore vessel design, purpose-built for offshore wind farm operations. This vessel serves as the foundation for many of the new gameplay systems introduced in Update v0.8.7 and those planned for future offshore operations.
Z-Bridge
The IMT 9604 is equipped with the innovative Z-Bridge Bring-to-Work system, allowing crews to safely transfer personnel between vessels and offshore structures using a motion-compensated access system. Players can already operate the Z-Bridge as part of their offshore missions by simply rigging it from the Dry Dock, with additional functionality planned in future updates.
Steerprop
The vessel features licensed Steerprop propulsion technology, including twin stern azimuth thrusters and a bow tunnel thruster, providing precise manoeuvrability during harbour operations, offshore work, and Dynamic Positioning. Additional propulsion control stations and advanced thruster functionality are already in development.
The Class 4 Service Operation Vessel features a licensed Steerprop propulsion package, including twin stern azimuth thrusters and a bow tunnel thruster, providing exceptional manoeuvrability during harbour operations, offshore work, and Dynamic Positioning.
Unlike conventional vessels that rely on rudders for steering, azimuth thrusters rotate 360°, combining propulsion and steering into a single system. Instead of controlling a rudder, operators control the direction of thrust itself, creating a unique handling experience that closely reflects real-world offshore vessels.
To make the transition easier for players unfamiliar with azimuth propulsion, we've added an Invert Azimuth Thruster Rotation option in the game settings. This allows players to choose between a more familiar control scheme or a control layout that more closely matches real-world offshore vessel operations.
Additional licensed Steerprop propulsion control stations, dedicated thruster displays, independent port and starboard thruster controls, and the retractable bow azimuth thruster are already in development and will be introduced in a future update.
Below is a sneak peek at the upcoming licensed Steerprop main propulsion control panels, which will allow operators to independently control and monitor the vessel's azimuth thrusters.
Advanced Offshore Vessel Systems
The IMT 9604 introduces the most advanced offshore vessel systems ever featured in Ships At Sea, bringing an entirely new level of realism to offshore operations.
Operate a fully functional Dynamic Positioning (DP2) system to automatically maintain your vessel's position and heading without dropping anchor. Whether you're holding station beside an offshore structure or preparing to deploy a daughter craft, the DP system continuously compensates for wind, waves, currents, and vessel drift using the vessel's propulsion and thruster systems.
Players can move the vessel to a desired offshore position and activate Fixation directly from the DP console. Once enabled, the vessel automatically holds station while players focus on other offshore tasks, such as deploying daughter craft or operating the Z-Bridge.
If repositioning is required, operators can use the DP joysticks to make precise adjustments. The system automatically calculates a new target position and commands the vessel's propulsion systems to move and hold station at the updated location.
The DP display provides real-time information, including vessel position, heading, wind conditions, and propulsion status, giving operators a complete overview while maintaining station.
This is only the beginning of our offshore systems, and we look forward to expanding the Dynamic Positioning system with even more functionality in future updates.
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Dynamic Positioning in Action
The video below showcases the Dynamic Positioning (DP2) system in action.
Using the DP joysticks, players can reposition the vessel to a new target location. The DP system automatically calculates the required manoeuvre, controls the vessel's propulsion and thrusters, and safely moves the vessel into position before resuming station-keeping.
For players who would like to explore the system in greater detail, additional information about Dynamic Positioning and its display functions can be found in the in-game Help page.
Deployable Support Crafts
The new Class 4 Service Operation Vessel introduces two fully deployable daughter craft, expanding offshore gameplay with entirely new ways to operate at sea.
Players can purchase the daughter craft through the Dry Dock, where they are physically mounted aboard the vessel and become part of its offshore equipment. Using the fully animated davit systems, crews can launch and recover the craft as part of normal offshore operations. Both vessels can also be purchased independently through the Shipyard and operated as standalone vessels.
Whether playing alone or in multiplayer, the daughter craft add a new layer of teamwork and immersion, allowing crews to carry out multiple offshore tasks simultaneously while the mother vessel remains on station using Dynamic Positioning.
As development continues, we will further expand these systems with additional animations, interactions, and gameplay features.
Advanced Waterjet Propulsion
The Fast Rescue Boat introduces fully simulated waterjet propulsion, offering exceptional manoeuvrability, rapid acceleration, and excellent shallow-water performance.
Unlike conventional propeller-driven vessels, the Fast Rescue Boat features dedicated waterjet instruments and propulsion controls, allowing players to monitor jet direction, adjust nozzle trim, and fine-tune the vessel's handling to suit different operating conditions.
The new Nozzle Trim Control gives captains another layer of control by adjusting the running attitude of the vessel, improving stability, manoeuvrability, and ride comfort depending on sea conditions and speed. Dedicated Jet Direction and Nozzle Trim gauges provide real-time feedback directly from the bridge.
The vessel is also equipped with a new Propulsion & Craft Status Display, providing quick access to essential operating information, including speed, water depth, engine RPM, gear position, fuel level, and engine status.
Together, these systems create a more authentic offshore vessel experience while laying the foundation for future propulsion technologies and advanced vessel systems in Ships At Sea.
Dedicated Servers – Now Supporting Up to 16 Players
With Update v0.8.7, Dedicated Servers now support up to 16 players, allowing larger companies, more active ports, and bigger maritime operations than ever before.
Whether you're building a fishing company, coordinating offshore operations, or simply exploring the Norwegian coastline with friends, Dedicated Servers provide the flexibility to create your own persistent maritime world.
This update also introduces Linux support for Dedicated Servers, giving server owners even more flexibility when hosting their communities.
For players who prefer renting a server instead of hosting one themselves, Ships At Sea is now officially supported by our trusted hosting partners:
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4Netplayers
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GPORTAL
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BisectHosting
Whether you choose one of our official hosting partners or host your own server, it's now easier than ever to build your own maritime community in Ships At Sea.
A More Realistic Ocean
The ocean is at the heart of Ships At Sea, and with Update v0.8.7 we've continued refining the technology that brings it to life.
This update introduces further improvements to buoyancy, vessel handling, collision behaviour, propulsion tuning, and overall stability, creating a smoother and more believable experience across the fleet.
A major focus has been the continued improvement of the water simulation, enhancing how vessels interact with the ocean by preventing water from entering enclosed spaces while also improving wave interaction, visual fidelity, and vessel damping in rough seas.
We've also improved multiplayer vessel synchronisation, reducing jitter and movement inconsistencies on Dedicated Servers while further refining vessel movement and stability in both single-player and multiplayer.
The ocean itself has also evolved with improved wave foam, enhanced water simulation, and additional performance optimisations. Combined with ongoing improvements to lighting, weather effects, and environmental systems, these changes continue to make every voyage feel more immersive than ever before.
Development doesn't stop here. Work has already begun on the next generation of ocean improvements as we continue evolving the living maritime world of Ships At Sea.
Shipyard & Dry Dock – A New Fleet Management Experience
Based on community feedback, we've reintroduced the Shipyard to Ships At Sea, allowing players to once again purchase, customize, and manage Class 1–3 vessels directly from shipyards across the world.
For larger vessels, including the new Class 4 Service Operation Vessel and future ship classes, the Dry Dock remains the primary hub for vessel management, upgrades, and customization.
Both facilities have received visual improvements, updated lighting, and layout refinements. The Shipyard has been expanded to better accommodate larger Class 3 vessels, while the Dry Dock now features a new lift, making access to the lower level much more convenient.
Redesigned User Interface
We've also completely redesigned the Shipyard and Dry Dock user interface to make vessel management more intuitive and immersive.
Players can now preview vessels before purchase, inspect them using improved camera controls, customize vessel colours, and get a clearer overview of available upgrades, licensed vessels, and onboard equipment.
The vessel selling process has also been improved with a more transparent transaction overview, making it easier to understand exactly what is included when selling a vessel.
As development continues, we'll further expand both facilities with additional camera improvements, enhanced vessel presentation, dedicated preview lighting, and new functionality to make browsing, customizing, and managing your fleet even better.
Expanded Character Customization
With Update v0.8.7, character customization continues to grow, giving players more ways to create a captain that feels uniquely their own.
Choose from a wider selection of faces, hairstyles, clothing, eye and hair colours, and customize outfit colours to create your own distinctive look before setting sail.
As development continues, we'll further expand character variety, clothing options, animations, and NPC behaviour as we work toward creating a more lifelike, immersive, and believable maritime world. Please note that the current character customization presentation, including the background, is temporary and will continue to evolve in future updates.
After creating your character, your Ship License is automatically updated with your character portrait, making it feel more personal and uniquely yours.
Alongside the updated license, players can now track a variety of personal statistics through the Logbook, including co-op playtime, completed contracts in both single-player and multiplayer, transferred passengers, distance travelled, and more. Additional statistics and progression tracking features are already in development and will be expanded in future updates.
Enhanced Audio & Animation
Not every improvement comes in the form of a new vessel or gameplay system. With Update v0.8.7, we've continued expanding the audio and animation systems that help bring the maritime world of Ships At Sea to life.
Players will experience a wide range of new and improved sound effects, including vessel engine sounds across different operating stages, engine start-up, docking and undocking, button interactions, enhanced crane audio, improved ocean ambience, additional footsteps across different surfaces, low-fuel alarms, and many other audio refinements throughout the game.
Animation development has also taken another major step forward. The underlying animation framework now provides a solid foundation for expanding animations across many gameplay systems in future updates.
Players can already experience new animations during activities such as longline fishing and replacing flashlight batteries, while sitting animations and NPC behaviours have also been further refined. The new fish-hooking animation during longline hauling is another step toward making commercial fishing feel more physical and authentic.
As development continues, we'll keep expanding animations, sound effects, character interactions, and environmental audio to create an even more immersive and believable maritime experience.
Skill Tree Improvements
With Update v0.8.7, we've refined the Skill Tree to better support the future growth of Ships At Sea while making progression more meaningful for players.
Several outdated or less impactful skills have been removed or reworked, creating a cleaner and more flexible foundation for future expansion. The update also introduces new skills, including Driving Eco IV, an increased chance of successfully repairing equipment, improved health restoration when repairing electrical systems, and increased carrying capacity, allowing captains to transport more equipment and cargo before reaching their weight limit.
Behind the scenes, the Skill Tree has been redesigned to make future development easier and more scalable. This new foundation will allow us to continue expanding the system with additional specializations, progression paths, and gameplay-focused skills throughout Early Access.
A completely redesigned Skill Tree user interface is already planned for a future update, further improving progression and the overall player experience.
Offshore Wind Farm Operations Begin
Update v0.8.7 marks the beginning of offshore wind farm operations in Ships At Sea, introducing the first gameplay systems for one of the largest industries planned for the game.
Players can now take on the first offshore logistics missions by transporting replacement wind turbine blades to support future maintenance operations. These missions lay the foundation for a much broader offshore gameplay experience that will continue to expand throughout Early Access.
To support these new activities, the Class 3 Cargo Ship Nordland can now be equipped with newly designed towing equipment through the Shipyard or Dry Dock. Once configured, captains can tow barges carrying wind turbine components across the Norwegian coastline or manoeuvre them into position just like real offshore workboats.
Alongside these new missions, we've also created a completely new set of towing assets, including towing wires, mooring lines, docking ropes, and longlines. These assets will gradually replace the existing rope systems as development continues.
While Update v0.8.7 focuses on offshore logistics, future updates will continue expanding offshore wind farm gameplay with new vessel types, maintenance operations, offshore infrastructure, and a wide range of new maritime careers within the renewable energy sector.
We're also continuing to evolve the mission system itself, introducing more dynamic mission generation, objectives, and progression throughout future updates.
Night Navigation Lighting
Based on community feedback, larger vessels now feature a dedicated Night Navigation Lighting mode.
With the press of a button, captains can quickly switch between standard bridge lighting and red night lighting, helping create a more authentic nighttime navigation experience.
Just like aboard real vessels, red bridge lighting helps preserve the crew's night vision while keeping instruments and controls clearly visible during low-light operations.
Whether you're navigating through busy ports, operating offshore, or sailing across the Norwegian coastline after sunset, you can now choose the bridge lighting that best suits your operation and immersion.
Fishing Gameplay Continues to Evolve
Fishing remains one of the core pillars of Ships At Sea, and Update v0.8.7 introduces another round of improvements across fish behaviour, fishing gear, fish handling, multiplayer, and overall immersion.
Fish habitats and school navigation have been further refined, creating more natural fish movement throughout the world. Sonar functionality has also been improved, helping captains identify the most dominant fish species more effectively while searching for productive fishing grounds.
Longline and net fishing have received additional balancing, including improvements to catch probability, soaking mechanics, catch quality, and fish loss over time. Longline hauling now also features new fish-hooking animations, making commercial fishing feel more physical and immersive while allowing multiple crew members to participate during multiplayer operations.
Fish handling has also received further improvements, including refined fish physics, improved weight displays on sorting containers, and additional fish processing refinements. Unloading has also become more player-controlled. Previously, opening the unloading hatch automatically moved every fish box into the unloading area. With Update v0.8.7, captains can now manually select which fish boxes to move beneath the unloading hatch, giving them greater control over which catch is prepared for unloading and sale.
Should plans change, fish boxes can easily be returned to the sorting area and replaced with different catches before unloading.
Multiplayer fishing has also become more reliable, with improvements to net soak time synchronization, fish box interactions, and company ownership, preventing players from collecting fish from another company's longlines.
We've also continued refining the fishing ecosystem by updating breeding seasons for various fish species, further improving the living world simulation that drives the commercial fishing industry in Ships At Sea.
As development continues, we'll keep expanding the fishing experience with new mechanics, animations, ecosystem improvements, balancing, and gameplay features throughout Early Access.
A More Living Maritime World
Development of the world continues to make strong progress as we expand and refine the maritime environment of Ships At Sea.
One of the biggest improvements in Update v0.8.7 is the continued evolution of the world's atmosphere and lighting. A new city lighting management system now controls streetlights, building lights, and illuminated windows throughout the day and night cycle. Buildings no longer illuminate uniformly, creating towns and ports that feel more dynamic and alive after sunset.
Searchlights have also received major improvements and now interact correctly with the new volumetric fog and atmospheric effects. Whether navigating through heavy rain, dense fog, or darkness, powerful beams of light now cut naturally through the environment, creating some of the most immersive nighttime scenes we've achieved in Ships At Sea so far.
Beyond lighting, we've continued refining the world itself with additional environmental details, improved terrain, richer vegetation, enhanced foliage, and countless visual improvements across the Norwegian coastline. Every update brings us another step closer to creating a believable and immersive maritime world.
Players may also notice the first completed sailboats appearing throughout ports and marinas. While they currently serve as environmental decoration, these vessels represent the first step toward our upcoming NPC vessel traffic system. As development continues, they will gradually become part of a more dynamic and living maritime world.
Looking Ahead
While Update v0.8.7 introduces one of our largest expansions yet, it also lays the technical and gameplay foundations for larger vessels, new maritime careers, advanced gameplay systems, and many of the features still to come.
Development is already well underway on the next wave of features, including expanded offshore gameplay such as wind turbine maintenance and operations, additional bridge systems, interactive machinery and engine rooms, crew accommodation areas, offshore wind turbine interiors, a complete overhaul of fish farm visuals and gameplay, and continued improvements to the overall user interface, including further enhancements to the Shipyard and Dry Dock experience.
We're also continuing to expand the world itself with additional environmental improvements, more immersive audio and animations, expanded fishing systems, and new maritime professions. At the same time, we've officially begun development of our NPC vessel traffic system, one of the community's most requested features, which will be introduced in phases. The first sailboats can already be found throughout ports and marinas, laying the foundation for a more dynamic maritime world that will gradually expand with additional vessel types, behaviours, and activities in future updates.
We're also continuing to refine the fishing ecosystem. Upcoming updates will further improve fish seasonality, the movement of dynamic fish schools, and species distribution across different fishing gear, ensuring catches more accurately reflect the targeted species and the current season. Fish populations will continue to fluctuate naturally throughout the year, while market prices respond accordingly, creating an even more authentic commercial fishing experience.
As always, community feedback continues to play a vital role in shaping the future of Ships At Sea. Every update helps us build a stronger foundation for the next, and we're excited to continue this journey together.
Team Misc Games
Changelog
Version 0.8.7.48199
General
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Added vessel speed range information when browsing ships in the Shipyard and Dry Dock
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Expanded the ports of Fenes, Helligvær, Moskenes, Måstad, Reine, Stavøya, and Vedøya to accommodate Class 4 vessels
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Expanded the main fuel station dock in Bodø to accommodate Class 4 vessels
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Increased font size in the Crew Management interface
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Updated cargo mission descriptions
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Performance improvements for landscape materials
Bug Fixes
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Fixed half-highlighted cabin doors on several vessels
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Fixed a crash related to deployable daughter craft
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Fixed an issue preventing damaged daughter craft from being repaired in the Shipyard or Dry Dock
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Fixed an issue where the instrument circuit breaker could not be unscrewed
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Fixed an issue where vessels could take damage from loaded cargo
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Fixed an issue where the Nordland gained reverse momentum and turned opposite to the rudder input during manoeuvring
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Fixed an issue where no water was visible through the cabin windows on Flippy and Windy
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Fixed an issue preventing players from catching fish with a jigging rod while using the rowboat
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Fixed an issue where a player's head appeared to look downward for other players while operating the Dynamic Positioning system or crane
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Fixed an issue where vessels continued turning after stopping if the player left the helm while holding the steering input
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Fixed an issue where throttle upgrades were not applied to Class 3 vessels when loading older save games
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Fixed an issue preventing support craft from docking at lighthouses
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Fixed an issue where the nozzle controls did not function on Skarven
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Fixed an issue where the waterjet nozzle trim operated in the opposite direction
Improvements
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Improved fish catch distribution by prioritizing fish school size over proximity to the player
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Improved lighting on Skomcat, Nordland, and Windy
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Improved rewards for Quick Fishing, Fishing Challenge, and Whale Watching missions
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Improved thruster performance on Skomcat, Nordland, and Windy
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Improved top speed and steering on the Dinghy
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Improved top speed and fuel consumption on Windy
Version 0.8.7.47966
Added
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Added dried fish to medium cargo missions
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Added a second worklight to the Røster, providing full visibility across the cargo area.
Improvements
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Improved delivery and passenger missions with better distance-based variations
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Improved the Dynamic Positioning (DP) system with additional stability improvements
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Optimized various textures
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Reduced the travel distance required to earn certificates:
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100 km
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250 km
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500 km
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1,000 km
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Updated localization
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Updated the mission description for towing wind turbine blades
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Updated the shipyard information text
Fixes
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Adjusted the boarding locations on the Nordland to prevent players from getting stuck in loaded cargo.
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Fixed a crash related to player profiles
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Fixed a crash related to docking lines
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Fixed a crash in the route planner
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Fixed a crash when loading a save game containing missing objects
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Fixed an issue where the DP system continued to receive input after being deactivated/standby
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Fixed the Class 4 Service Ship docking/disembark state not restoring correctly after loading a save game
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Fixed excessive thruster activity while the DP system was maintaining position in calm waters
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Fixed the speedometer becoming frozen after loading a save game
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Fixed boats being able to dock at locations that do not support their size. Players will now receive a notification when attempting to dock at a port that cannot accommodate their vessel.
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Fixed an issue preventing players with the required skill from performing repairs at sea
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Fixed player level and XP in the logbook not updating correctly after progression
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Fixed the autopilot on the Class 4 Service Ship, which was not following the plotted route in NAV mode
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Fixed the fish farm UI not updating correctly for clients when selling fish
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Fixed texture artefacts appearing on the magazine at close viewing distances
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Fixed steering issues on the Conquest
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Fixed throttle issues after loading a savegame
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Fixed snow appearing on certain indoor objects
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Fixed a mismatch between the speedometer gauge and the HUD speed indicator
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Fixed the speedometer not functioning on the Class 4 Service Ship
Version 0.8.7.47748
Added
- Added second main fuel stations in Værøy, Sørvågen, and Bodø to improve fuel access for Class 4 ships
Fixes
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Fixed an issue where crew members preferred using the mixed fish box for sorting
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Fixed an issue where filters broke after clicking a waypoint
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Fixed an issue where Flammen could take damage while attached to the mothership
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Fixed an issue where the crane camera faced the opposite direction on the client compared to the server
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Fixed an issue where the autopilot failed to steer ships with azipods correctly
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Fixed clock having the wrong asset on the Class 4 Service Ship
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Fixed crane location unable to pick up all cargo in Lyngvær
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Fixed crash caused by boat upgrades in savegames
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Fixed crash during activation of boats with invalid upgrades
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Fixed crash when entering Shipyard or Dry Dock
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Fixed exhaust not properly shown on both support crafts
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Fixed floating container in Bodø
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Fixed icon overlapping price in Shipyard
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Fixed issue exiting Nordland when rigged for towing in Shipyard
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Fixed name decal coming through mesh on Class 4 Service Ship
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Fixed throttle failing after loading a savegame
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Fixed upgrade status display issue in Shipyard
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Fixed visual triangle artifacts on the Class 4 Service Ship radar display
Improvements
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Adjusted door rotation and room transitions on the Class 4 Service Ship
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Improved fuel gauges
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Improved level streaming
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Improved steering on Skomcat
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Increased cargo capacity in the Skomcat storage room
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Increased maximum camera zoom level for the Class 4 Service Ship
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Invert Azimuth Controls is now enabled by default in the game settings
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Updated ship icon for Windy
Version 0.8.7.47526
Class 4 Offshore Wind Farm Support Vessel
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Added a new Class 4 service ship equipped with azimuth thrusters
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Added Dynamic Positioning (DP) system
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Added deployable support craft system
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Added two support craft types (Class 1 and Class 2)
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Added towing rigging for Nordland
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Added Crew Transfer and Cargo Crane rigging options
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Added water jet direction adjustment instruments on Skarven and Flammen
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Added a lift in the Dry Dock
Navigation & Vessel Systems
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Added a GPS navigator
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Added new RPM meter to HUD
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Added rudder angle instrument
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Added low fuel alarm
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Added option to invert azimuth thruster input rotation
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Added red bridge light option on Nordland, Skomcat, and Windy
Character & Progression
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Added new character customization options
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Added new player statistics to the logbook
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Added Repair Success skill
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Added Electrical Restoration skill
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Added Driving Eco 4 skill
World & Environment
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Added a city lights manager controlling streetlights, buildings, and windows
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Added more NPCs walking around ports
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Added shoreline wetness system
Dedicated Servers
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Added Linux dedicated server support
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Added DedicatedServerSettings.ini example file
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Added Readme documentation
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Added server description option
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Increased dedicated server player limit from 8 to 16
**Gameplay Improvements - Fishing **
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Improved fish habitat system
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Improved fish school navigation logic
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Improved fish gear catch probability for longline and net fishing
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Improved fish unloading containers by displaying the contained species
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Improved fish weight display
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Improved fish box fish physics
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Improved fish loss calculations when exceeding the optimal soak time
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Updated fish breeding seasons
Missions
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Added additional boats to fire missions
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Adjusted boats available for passenger missions
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Improved mission texts
Towing & Rope Systems
- Reworked towing system
Crew & Company Systems
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Prevent players from collecting fish from another company's longlines
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Improved crew hiring UI
Vessel Improvements
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Improved collisions on all boats and ships
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Improved navigation lights on all boats and ships
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Improved vessel lighting systems
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Improved water masks on all boats and ships
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Improved unified instrument systems across vessels
Boat-Specific Improvements
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Improved steering on Flippy, Røster, Conquest, Turbo and Skomcat
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Improved fuel consumption on Turbo
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Rebalanced engines on Conquest
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Improved boat stands for Class 1 vessels
Cranes
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Added crane control highlighting on Turbo
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Improved crane highlighting
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Improved crane sounds
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Improved water cannon remote-control animations
World & Visual Improvements
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Improved landscape with new grass and trees
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Added additional level design throughout the map
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Improved buoy detector visuals
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Improved sun positioning
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Improved tree and grass response to wind direction and strength
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Increased cargo area sizes around the map
Weather & Atmosphere
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Improved ocean foam
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Improved overall lighting
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Improved light flickering across the world
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Improved indoor weather blocking
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Reduced excessive fog on summer mornings
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Optimized weather system
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Improved interior weather protection on boats and ships, preventing rain, snow, weather particles, fog, and related environmental effects from entering enclosed areas
User Interface & Quality of Life
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Added reset character location option to handheld radio
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Added settings to disable world markers and mission icons
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Added pallets indicating XS/S cargo storage locations
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Updated Help section
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Reworked Dry Dock and Shipyard UI
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Improved user feedback form with save game and screenshot attachment support
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Refined skill tree by removing unused skills
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Limited boat names to 20 characters
Animation Improvements
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Added new sitting animations
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Improved sitting animations
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Added new walking sounds
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Added new boat and ship engine sounds
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Added new ocean sounds
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Improved idle NPC animations
Performance & Optimization
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Moved CPU water simulation to a separate thread
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Optimized environment
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Optimized weather system
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Improved object replication handling
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Improved save system
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Improved teleportation system
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Performance improvements for cranes
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Performance improvements for landscape
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Improved longline performance
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Upgraded Unreal Engine to 5.7.4
Bug Fixes
Multiplayer & Networking:
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Fixed client-side rowboat behaviour
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Fixed client-side fish detachment during net fishing
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Fixed fire UI bars not displaying for clients
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Fixed the heavy fish box movement delay on clients
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Fixed the horn sounds not playing for clients
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Fixed whale mission client text issues
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Fixed net soak time displaying as 0 for clients
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Fixed welding replication when placing cargo on boats
Missions & Progression:
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Fixed tutorial progress not saving
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Fixed the mission reward player name display
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Fixed the tracked mission placeholder icon after reload
Physics & Boats:
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Fixed boats launching from the water after Alt+Tab
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Fixed delayed water updates during level streaming
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Fixed speed variation issue at full throttle
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Fixed boat jumping caused by an invalid water surface
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Fixed barge floating in the air
Fishing:
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Fixed fish scale mismatch after gutting
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Fixed halibut conveyor rotation issue
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Fixed fish school radius shape
World & Environment:
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Fixed weather entering wheelhouses
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Fixed the snow missing during winter
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Fixed sunset and compass alignment issues
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Fixed inverted reflections
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Fixed warehouse visibility issues
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Fixed port and docking-related issues
UI & General:
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Fixed skill point UI errors
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Fixed weather settings text issues
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Fixed localization issues
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Fixed Help section typo
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Fixed multiple interaction and animation issues
Plus numerous additional bug fixes and stability improvements.
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