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Game Update - v1.3 ?11262

Note: Some of these fixes were already hotfixed in the last 26 hours - This is just a breakdown + more patch notes as of the above version number.

Changes

  • Swapped position of the new dropdown menus for save management and character selection.

Fixed

  • Fix save decoding issue related to combo effects

  • Fix Stronghold notification not appearing with incorrect equipment

  • Fix issue where you could not change equipment after stopping a Stronghold without first fighting something else.

  • Fix incorrect name for Normal Combat Triangle.

  • Fix shop header no longer being sticky.

  • Fix Signet half B not dropping.

  • Fix mis-alignment for health bars in combat for iPad mobile resolutions

  • Fix hammer icon always showing in TS for Grasslands

  • Fix combat minibar styling

  • Fix Astrology View All Active Modifiers button misreporting

  • Add missing Stealth source to Thieving doubling chance sources

  • Fix skill resource cap being incorrectly calculated/reported

  • Fix auto-equip food setting showing before upgrade purchased

  • Fix zero value modifiers showing up in agility passives

  • Fix township task ready icon not updating when completing/removing tasks

  • Fix Astrology + Cartography progress bar rendering when swapping tabs

  • Fix Times Fled Monster Stat not tracking

  • Fix currency formatting not showing decimals with 1M number format

  • Ban DEBUG ITEM from showing up in Golbin Raid

  • Fix missing modifiers on Firemaking Skillcapes (And Max/Comp capes)

  • Fix incorrect monkey/beaver synergy

  • Implement temp fix for incorrect completion log values for Skill Levels when TotH is not loaded.

  • Fix Monkey and Pig synergy increases crafting cost instead of decreasing it

  • Fix Spectre+Cyclops synergy value is too high

  • Fix Golbin raid crash when rendering undefined levels

  • Fix description of some modifiers

  • Fix elemental potions not working for Combination potions.

  • Fix incorrect bonus for master of nature shop purchase

  • Fix Combat GP modifiers making it possible to lose GP per attack.

  • Fix missing Dungeon Requirements.

  • Fix actions related doubling sources not showing

  • Fix missing modifier scopes causing some modifiers to not work.

  • Fix missing translations

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