Buddy Simulator 1984 | The Groncho Bug
Hey friends! Sorry this update took so long to get out. I just started my final semester of school, so I've been a tad busy. But lucky for you guys, this patch has fixed our final consistent bug... at least out of the ones we know... unless I created more in this patch.
Fingers crossed, heh. -Brandon
**[WARNING: SPOILERS AHEAD] ** So there's probably some extra tiny things that haven't been added to this list, but here are the main ones:
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The infamous** Groncho "walking loop" bug **has been fixed! [It turns out only people with Turkish devices ran into this bug. We got you Turkish friends!]
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Holding backspace on input box is no longer fidgety.
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Eyes no longer flicker to black when blinking.
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Added flavor text for crushed Bean child.
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Added rimshot sounds to Crank in 2.5D.
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Cannot talk to Crank from the front in Toot's Tavern
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Fixed sink and oven interaction colliders to be easier to use.
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Added more trees during "ending 2" forest sequence.
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Can no longer stand on short party members "ending 2" forest sequence.
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Walking left from pet in tunnel no longer causes buggy animation.
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Added Tortley portrait to Tortley's dialouge during *the *scene.
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Chase scene during "ending 3" no longer breaks if caught right after final door.
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Tweaked band animations slightly to avoid sliding.
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No music plays in Bean's house if you stole the Can of Pears. You don't deserve it.
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Slightly tweaked Grin's Wingman animations to perform damage in-time with a wink.
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Can no longer double slash during... *the *scene.
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Quitting before the color shifts no longer shows a colored message box.
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Fixed game soft lock when party member dies of the *Stinky *debuff.
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