Buddy Simulator 1984 Bugs!
**Buddy Simulator 1984
**
This update is just a whole lot of bugs! They would have been done yesterday but I sort of, uh, needed a mental health day. Releasing an indie game during college midterms has kept me a bit busy :P Anyways, there have been a LOT of little bugs squashed today, but these were the big ones:
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- "drawers" is now a possible noun replacement for "cabinet" below the shed.
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- Added missing collider on the turning dock lever puzzle.
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- Joey no longer leaves his stretched arms after a game over.
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- Player is now frozen upon loading into a 2.5D save.
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- Fixed common black-screen bug on loading save.
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- August 30th is now recognized as a birthday... sorry about that!
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- Will no longer defy gravity on stairs during the ending hand sequence.
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- Slowed down player during some Palchumville dialouge moments to prevent trigger skipping.
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- Player can no longer get stuck behind the boardwalk stands (Waxed Wick, etc.)
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- Pause disabled when naming your first move.
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- The player no longer gets knocked back during catch. The ball also loses its velocity once close enough to the player.
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- "Go back" is now a possible input for the hidden place.
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- Can no longer give your friends infinite compliments.
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- Fixed endless-walking Groncho during first fight... I think. I couldn't really recreate it in the first place, so let's hope for the best.
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- Data resets no longer wipe Data collectable 'U'.
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- Phoney no longer has the same "leave battle" dialouge as Morton.
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- If player quits after placing THE sword in river, the sword will still be there upon return.
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- Player slowed down during some dialouge sequences in Bluglands to prevent early Rebus initiation.
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- Can now interact with Ella during hallway moment.
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- Captain Chunk's fight no longer appears after they are befriended.
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- Can no longer pause during the credits sequence.
-Brandon <3
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