Поиск по STEAMB

Игры по онлайну и скины по объёму продаж

Ничего не найдено

Попробуйте другое название или переключите категорию.

Меню

Magic Mirror Update: Mage Customization + Staff Lounge Room + QoL

Magic Mirror Update

Build a Magic Mirror and change the look of your Mages however you'd like. Clothing, hair, colors, it's all within the power of the mirror!

1 / 1 · 100%

Once your staff are dressed to impress, they’ll head to the Staff Lounge to sip, relax, and recharge. They'll boost Recreation and gain Conviction while they unwind in style!

1 / 1 · 100%

We got excited about customizing Mages, so now you can also customize the color of lights in your school. Just select a Torch, Brazier, or Candelabra and select the color you'd like.

1 / 1 · 100%

Make sure and check out the new screenshot mode that we used to get these shots! Look for it on the bottom center time panel.

1 / 1 · 100%

As usual, there's also a ton of other fixes, balance, and QoL in this update. We're so very thankful for everyone who helped us test the Magic Mirror.

Up Next

  • The Nexus - The Underschool will expand!

  • Endgame - ??????

Full build notes below!

1 / 1 · 100%

Customization & New Visuals

  • Customize the look of your Mages and Founder at the Magic Mirror.

  • Change the color of Torches, Braziers, and Candelabras with a click instead of building separate types.

  • New color options for Torches, Braziers, and Candelabras.

  • New Window types that are 3-wide to help out all you symmetry-lovers.

  • New Mage Visuals!

The Staff Lounge

  • The Staff Lounge is a new Room Type where Staff can sit and Recreate with a Libation.

  • Staff gain Conviction and Recreation from using the Staff Lounge.

  • Libations are crafted at the Libation Fountain using Spices.

  • Spices can be refined at the Midden Jelly, Lavalina Sty, Crone Bug, and Weaver Bird using Seeds.

  • Spices can also be crafted at the Gruel Pot using reagents other than Seeds.

Paintings and Statues

  • The Easel and Statue Carvery are now available earlier and their room types have fewer requirements.

  • If Paintings and Statues are crafted in their room types, you can select a the Mage you want to paint or carve.

  • The Luxury value of the art work now depends on the Skill of the creator.

  • New artworks now give Luxury types instead of Basic Luxury and higher Luxury value.

  • The type of Luxury depends on the Wand Skill and Apprentice Skill of the subject.

Alchemistry Lab and Decoction Apparatus

  • Alchemy finally gets its very own room.

  • The Alchemistry Lab requires a Decoction Apparatus.

  • The Decoction Apparatus is used for advanced potions, including the Sal Oblivium reagent for Scouting and other top tier potions that have moved from the Alchemist's station.

  • Look for new potions in future updates.

Divinatorium

  • This new room that requires a Crystal Ball for Augury makes that job type much faster.

Screenshot Mode

  • Look for the button on the bottom center time control (or shift-c) and take your perfect shots!

Conviction/Doubts Changes

  • Doubts have been reworked in theme and in how they are applied.

  • They are now called Weight of Malice in preparation for more lore coming in the Nexus and Endgame Updates.

  • Base Conviction is now 25 instead of 60.

  • Weight of Malice statuses start off at +40 Conviction at the beginning of the game. Their Conviction boost decreases with MAGE score in smaller, linear chunks, as opposed to the larger jumps that Doubts had.

  • Understaffed Conviction penalties have been removed.

QoL Improvements

  • Broom Rack access now separated into departures vs arrivals.

  • Broom Racks can be built using Copy with Settings.

  • Storage chests now allow access rules for deposits and withdrawals.

  • Separate out shrinks for paintings and sculptures in the build palette so you can hover and see the specific luxury.

New Initiate/Apprentice Trials

  • Obliterator: X kills in a single battle

  • Defender: Fight X Battles Above Ground

  • Ritual Participant: Attend N Rituals

  • Nurturer: X Tends

  • Warder: X Wards

  • Pain Avoider: No In Pain for X days

  • Insightful: Do double damage to an enemy via a Terrain effect or Weakness

  • Attuned: Attune N Relics

  • Hunter: Hunt X Captured Creatures (Apprentice Only)

  • Sculptor: Make X Statues (Apprentice Only)

  • Painter: Make X Paintings (Apprentice Only)

Re-balanced Student/Apprentice Trials

Reduced the number of repetitions for:

  • Neatnik

  • Charger

  • Pyromania

  • Commons Designer

  • Commons Sleeper

Changed to time-based instead of repetition based:

  • Creature Comforter

  • Dancing Queen

No longer granted:

  • Enemy Soloist

  • Rested Fighter

  • Full Fighter

Fixes & Improvements

  • Add a scroll when required for right click orders.

  • When assigning relics for display, if there is another of that type, display a warning.

  • Shrinks for paintings / sculptures displays the subject and lux of the art inside when selected.

  • Don't show 'not repairing' icon when damage hasn't reach auto-repair threshold.

  • Recreation description now includes the target's display name if appropriate.

  • For the Founder school Relics display, separate out the duplicate inactives that are equal or lower level to the same display effect.

  • Fix for Upwell not being target-able in combat setup for some boss fights.

  • Adjust ritual/combat setup camera for lower ratio resolutions to keep things on screen.

  • Don't show decimals for trial progress on small combat icons.

  • Fix painting/sculpture durability.

  • Back compat: Set all old statues to full durability.

  • Fix a rare issue with pathing for queued construction that could result in no path being found.

  • Fix giving food to knocked out Mage when there's only one meal available.

  • Lower relative Task Type Priority of Mana refilling so Mages will use more of their Mana when working low priority tasks.

  • Students hired as staff will start with All Staff group priorities if using advanced mode, but staff are set to ignore group priorities.

  • Changed 'Any' on Easel/Statue Carvery UI to be more clear: 'Any Mage' and 'Any Luxury Type'

  • Replaced 'On Underschool Run' with 'Heading to Battle' to cover above ground battle prep

  • Update Fog tendril visuals when a Gloom event starts or stops.

  • Improved Painting visuals.

  • Fix monsters not starting battle at proper hp in some cases.

  • Don't teleport hallway runners when hallway/door is built or destroyed. Hallway runner must be disassembled if wall will replace hallway/door.

  • Fixes for shrink visual effects being left on.

  • Fix Harvest alert positions when plants are teleported due to construction changes.

  • Remove player priority from objects that are only battle starters. Priority has no purpose for these objects.

  • Show resist before weakness in statuses UI for combat.

  • Corrosion no longer damages mages with the Stoneskin effect

  • Prevent status-based damage when DamageImmune effect is present in battle related contexts.

  • Fix battle start button sometimes not being clickable without a reload.

  • Fix Bramblespawn issue where Bramblespawn spore is sometimes not able to take root in targeted room.

Читать в Steam ↗

Комментарии 0

Гостевые никнеймы не подтверждают личность. Все комментарии проходят проверку владельцем сайта.

Обсуждение ещё не началось.

    Настройки cookies

    Вы можете изменить выбор в любой момент. Отказ от аналитики не ограничивает доступ к сайту.

    Технологии, провайдеры и сроки хранения