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Enter the Nexus: The Underschool grows deeper!

Enter the Nexus

Battle new enemies in the Nexus.

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Reroll Trials, Mages' Relic Affinities, and Relic Powers at the Altar of Fate.

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Reality is tenuous in the Nexus. Your Mages must reconstitute the crumbling bits.

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Nexus Gateways connect key points in the Underschool.

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We've made many other fixes, balance, and QoL changes in this update. Cheers to everyone who entered the Nexus to test it in Beta/Prerelease.

Up Next

Endgame

  • You can expect a new introduction to the game and improved help to learn the game.

  • The Nexus will grow even further to reveal who or what created the curse afflicting the school.

  • Tons of bug fixes and QoL.

You may notice some deviations from the roadmap in this release. We'll post a roadmap update along with dev notes discussing our choices in the next few days. Have fun in the Nexus!

Full build notes below. Happy Holidays!

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The Nexus

  • New Underschool rooms to explore in the Nexus zone.

  • Infinite Hallways give endless rooms to battle for Mages of all Levels.

  • The Altar of Fate allows customization of Relic Slots, Relic Legacies, and Uncompleted Trials.

  • Nexus Gateways allow traveling directly to key points in the Underschool.

  • Three new enemies to battle.

  • The Nexus will grow even more in the Endgame update.

New Quests / Jade Dragon

  • Complete quests in the Human and Vivified lands at the Jade Dragon. Mages can gain extra potion slots and immunity to pain!

  • Blooming, Hatching, and raising a Jade Dragon takes a little less grinding now.

  • Blooming does not require planting any plants nearby, but now requires Apprentices.

  • The baby and juvenile stages require 3 days instead of 4 to grow.

  • The Affection Need now fills in 2.5 hours of work instead of 6.

Seasonal

  • It's Holiday Season!

Quality of Life

  • Plots and Planters now have a Harvest (or Chop) Limit that can be set. When you have more than the limit of a Reagent, Mages will not Harvest that plot or planter.

  • Plots and Planters no longer display a Harvest icon when growing or waiting for Harvest. Instead they show a Disabled icon when harvest has been disabled by pressing Cancel Harvest. This was both a visual and performance improvement.

  • Mages should now much less frequently get stuck behind furnishings when Assembling.

Gameplay and Balance

  • Dragon Wok recipes that require Crabbage, Meat, Jumping Nuts, or Rock Candy output two meals per cook instead of one.

  • Fine Kitchens now allow a Gruel Pot so that you do not need a lower tier kitchen as well.

  • Standard Difficulty will no longer get multiple Invasion, Breathstealer, or Bramblespawn events on the same day.

  • Slightly nerfed enemies in higher level parties that appear from Corrupted Mana Lanterns because they were a bit harder than intended.

  • Made the deepest Corrupted Mana Lanterns wait a little longer before appearing.

  • Attuning is now about 75% faster than before.

  • Staff can now use the Statue Carvery and Easel.

Fixes and Improvements

  • Adding text to Mage Needs regarding whether they pause/change during sleep.

  • Statues and paintings of founder ghost should look like the ghost looked at time of painting/sculpting, not like the original dead mage looked like.

  • Don't allow Shapeshifting setup when having a Break.

  • Turn off Idle changes being logged in the Logbook to avoid some spam.

  • AIs not controlled by the player (ie, croa) will ignore Never player priorities on entities/errands.

  • Changed "Enemy Level" text for battle start UI to say "Recommended Mage Level" to more accurately describe what that means.

  • Added a multiple effect icon for Job Type Priority buttons to handle the case where several effects are active and not just a Love or Hate.

  • Red feed alerts now all share the same sound to make it more clear when an important event is occurring.

  • Audio mix improvements across all sounds.

  • Founder ghost now properly changes faction when using the Magic Mirror.

  • Mages will now properly do Low Priority Tasks before filling Mana. If they are below 50% Mana and Idle, they will still fill Mana. Thanks, @Ugly.

  • Updated visuals for Crystal Prophecy and Crystal Portent.

  • Perf improvements related to shadows that help large schools.

  • Remove debug recipes that could appear on the Meals UI.

  • Fix the Quest UI sometimes overflowing.

  • Fix for Messy Meddlers missing their status icon in Advanced Combat.

  • Fix for hover text link explosion on Periodical Kiosk.

  • Fix for Wolfkin using some incorrect animations (Hunt, for example.)

  • Fix for Mana Lantern sometimes looking like it's empty, but still allowing a charge.

  • Fix for issue where sometimes Shrinks could not be stored after cancelling an Un-Shrink.

  • Fix Disable World Camera Shake not being saved between sessions.

  • Added linked text to Attuned, Painter, and Sculptor Trials to make it more clear where to accomplish them.

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