Trapdoor Vine Update and Perf Improvements
Build notes...
Performance
- Performance improvements when construction blocks are constructed or deconstructed. More in progress.
Trapdoor Vine
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Unstable Anemone and Trapdoor Vines spawn throughout all of the Forest instead of only in some parts.
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Top-tier Cleanse Fog costs now come into play further from the school, so it is easier to locate the reagents needed to perform that ritual.
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Trapdoor Vines no longer sprout more Trapdoor Vines in rain.
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New visuals for the Trapdoor Vine's Binding spell. Added animations and new FX for mages bound by the Trapdoor Vine.
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Fixes for visual positioning of Trapdoor Vines, both in planters and wild.
Battle Reward Balance
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Poltergeists drop Hallowlily Bloom when defeated.
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Battles from 2 Skull or greater Battles when Exploring the Underschool grant 2x more Arcane Scrolls.
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The Burrower Larva is now a 2-Skull battle and grants 2x more Arcane Scrolls.
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Battles from Invasion events, Lava Biome Battle crystals (Incendiary Crystal and Infernal Crystal), and Fog Cleanse Battle crystals (Malice Crystal, Animus Crystal, and Rancor Crystal) grant 1/2x as many Arcane Scrolls, to put them in line with Exploring the Underschool rewards.
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Fog Push Mining Crystals (Foggy Crystal, Misty Crystal, and Gloomy Crystal) now more often drop Smokepearl, with significantly reduced chances of dropping meals and potions.
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Misty and Gloomy Crystals will no longer drop highest level potions.
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Misty and Gloomy Crystals now only spawn after reaching a high enough MAGE score.
Quality of Life
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Trial Completed feed hover and Medallion hover text show more information.
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Updated Trial and Medallion icons and added new borders to indicate level.
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Show an alert in the feed when a save completes.
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Show Time Since Hire for Staff when selected.
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Crop Plot descriptions now explain the differences between crops.
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Room Type requirements that require a specific number of furniture items will now use the word "Exactly" for clarity.
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Removed Quilted from schedules and consumable rules.
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Standardized group sorting for schedules dropdown, consumables dropdown, access buttons, and assignment buttons.
Art and Sound
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Painting sounds added! Squish! Slurp!
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New Animations and FX for the Oraculum ritual and Air Refinery Hatch Ritual.
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Planters powered by Nature Magic are now visually distinct.
Improvements and Fixes
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Removed 'cannot be demolished' from Foundation description, now that they can be demolished.
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Raven Cultists now get Saw a Corpse & Catharsis statuses.
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Monsters killed by the Growth spell's Thorns effect will properly count towards Trial requirements.
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Changed 'The Shattered' and 'The Vivified' to just 'Shattered' and 'Vivified' across the board for consistency.
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Improved feedback when a refining beast needs meals or affection.
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Updated Feeding and Affection need text to remove reference to Schedule and to clarify that Feeding can cause refining speed to go down to 0%.
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Fixes to some strings that could not be translated.
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Fixed loss of hotkey control when using Research Search text field.
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Wizards with Insomnia no longer restore Sleep need when restoring HP in a medical bed.
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