Outcore's November progress update
Hey there.
November's been quite a productive month, so I thought it would be a good time to give you a little update about the game's progress. During this entire month (and some of October) I've been working daily on chapter 3 (out of 4). I got to finish more tasks than I thought I would, and some stuff to share
One of the things players will get to do in chapter 3 is use a new ability during the memory section of the chapter. This new ability lets you shoot a star in an arc, which can hurt enemies and help you traverse air obstacles.
About 50% of the chapter 3 is already playable, but without any graphics. This chapter is going to be the biggest & longest one in the entire game. It's going to contain 2 desktop mini games, multiple big cutscenes, multiple bosses, and an explorable (!) platforming section:
During December I hope to get 100% of the chapter to be playable. And by January, the entire chapter should be done, including graphics, sounds, music, bug fixing and polish.
After that only chapter 4 will remain to be developed. It's a rather short chapter, but would still require a lot of work since it's the game's finale. When that's done, I'll probably take another month or two to fix any remaining bugs and improve whatever I can before release.
That said, If everything goes according to schedule, Outcore will be released sometime in mid 2022!
Thank you for following the development of Outcore
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