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Outcore's December + January update

Hey Everyone! It's time for an update.

During December and January, I've been working hard on chapter 3. While I initially wanted to release the chapter for internal testing by the end of January, it turned out to be too much work for that deadline. I still managed to complete quite a lot of tasks. Here's what's been done in the past 2 months:

  • All primary pieces of content in chapter 3 are playable. This includes several mini-games, boss fights, and cutscenes.

  • Some of chapter 3's graphics have been created

  • Outcore participated in The Big Adventure Event

  • A New demo version was released, which fixes a couple of bugs and brings some quality of life improvement

  • New trailer!

  • Outcore's website was redesigned

  • Simplified Chinese was added to the demo

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And this is what I need to complete during February before the chapter is ready to be playtested by the alpha testers:

  • Stitch together all the playable parts of chapter 3 so it can be played from the start to the end

  • Finish all the graphics, illustrations & animations. Most of the work comes down to creating graphics for the characters in this chapter, which there are a lot of.

  • Fix any remaining bugs

  • Add missing sound effects

  • I'd like to add an optional side content to chapter 3, but that will only happen if time allows it.

After that, I'll start working on chapter 4, the game's final chapter. It will be much shorter than chapter 3 and should take less time to develop, but it will still take some time since it's the finale. During that time, Outcore's alpha testers will proof-play chapter 3, and Aviv (Fez) Yeyni (Outcore's musician) will compose the music for chapter 3.

I'll make sure to write another update once I have some interesting progress to show.

Thanks for following Outcore's development.

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