Избранное

Найти игру

Меню

Battles 2 Update 1.3 is live now - RANDOM QUAD GAME MODE & more!

New Features

  • Random Quad Events

  • New game mode with randomly chosen, fully unlocked loadouts.

  • Earn stars from playing matches.

  • Unlock rewards by collecting stars before the event ends.

  • New Map: Star

  • Available in all ranked arenas.

  • Public Profiles

  • You can now tap on a player in the Hall of Masters leaderboard to see their profile and check out their medals, favorite towers and more.

General Changes

  • New bloon sends unlocked at round 30

  • 40 Tight Ceramics over 0.8 seconds, $4000, 0 eco

  • 4 Tight ZOMGs over 0.8 seconds, $10000, -400 eco

  • The Monkey Ace can now follow any of its flight paths in reverse

  • The following attacks can now be manually targeted for finer precision:

  • Monkey Engineer’s Cleansing Foam

  • Monkey Engineer’s Bloon Trap

  • Obyn’s Brambles

  • Obyn’s Wall of Trees

  • Ocean Obyn’s Living Coral

Balance Changes

Bloon Sends

  • Eco loss from sending MOAB class bloons reduced by 50% (e.g. sending BFBs results in -25 eco rather than -50).

  • The fortified modifier now doubles the eco loss from MOAB class bloons (e.g. sending fortified BFBs results in -50 eco rather than -25).

  • This means sending fortified MOABs now results in the same eco loss as sending regular MOABs prior to this update.

Dart Monkey

  • xx3 Crossbow Monkey: $575 -> $525

Boomerang Monkey

  • 5xx Glaive Lord: main attack damage 1 -> 8

Bomb Shooter

  • 302 Really Big Bombs: frag damage increased 1 -> 3

  • 302 Really Big Bombs: increase number of frags 8 -> 12

  • 402 Bloon Impact: frag pierce increased +1

  • 402 Bloon Impact: increase number of frags 8 -> 16

  • 502 Bloon Crush: frags gain +12 bonus damage to ceramic bloons

  • 502 Bloon Crush: frag pierce increased 3 -> 20

Tack Shooter

  • 4xx Ring of Fire: attack cooldown reduced from 0.53 -> 0.47

Glue Gunner

  • 2xx Corrosive Glue: damage rate increased from every 2.3s to every 2s

  • 3xx Bloon Dissolver: Deals 1 bonus damage per tick to ceramic bloons

Monkey Sub

  • X4x First Strike Capability: $13k -> $14k

  • x5x Pre-emptive Strike: ability cooldown reduced 45s->30s

  • x5x Pre-emptive Strike: anti-MOAB missile damage increased 750->800

Monkey Buccaneer

  • xx4 Favored Trades: $6000 -> $5400

Monkey Ace

  • x5x Tsar Bomba: $35,000 -> $30,000

Heli Pilot

  • 4xx Apache Dartship: machine gun pierce 5 -> 7

Dartling Gunner

  • x4x Rocketstorm: ability rocket damage decreased 5 -> 4

Super Monkey

  • x2x Epic Range: Increase pierce 3 -> 4

  • xx5 Legend of the Night: Ability no longer has an initial cooldown but the cooldown persists even if the tower is sold.

Ninja Monkey

  • xx4 Sticky Bomb: damage decreased 500 -> 450

Banana Farm

  • Base cost: $1100 -> $1050

Spike Factory

  • 5xx Super Mines: Base Spike damage increased from 10 to 50

  • 5xx Super Mines: Base Spike ceramic bonus increased from 6 to 20

  • 5xx Super Mines: Base Spike fortified bonus increased from 1 to 15

  • 5xx Super Mines: Small explosion damage increased from 10 to 20

  • 5xx Super Mines: Small explosions deal an additional 10 damage to ceramic bloons.

  • 5xx Super Mines: Small explosions deal an additional 5 damage to fortified bloons.

  • 5xx Super Mines: Large Explosion fortified bonus damage increased from 1to 250

Monkey village

  • xx5 Monkeyopolis: Crate value increased from $300 to $600

Quincy

  • Level 2: Pierce increased from 5 to 6

  • Level 3 Rapid Shot: Duration increased from 2s + 0.5s per level to 4s + 0.4s per level

  • Level 14: Bonus MOAB damage increased from 4 to 5

Cyber Quincy

  • Level 2: Pierce increased from 5 to 6

  • Level 3 Cyber Shot: Duration increased from 2s + 0.5s per level to 4s + 0.4s per level

  • Level 14: Bonus MOAB damage increased from 4 to 5

Gwendolin

  • Level 10 Firestorm: MOAB damage over time increased from 10 -> 15

  • Level 20 Firestorm: MOAB damage over time increased from 25 -> 50

Science Gwen

  • Level 10 Science Storm: MOAB damage over time increased from 10 -> 15

  • Level 20 Science Storm: MOAB damage over time increased from 25 -> 50

Obyn Greenfoot

  • Level 10 Wall of Trees: Cash payout reduced from 2x RBE captured to 1.5x

Ocean Obyn

  • Level 3 Living Coral: duration reduced from 150s to 95s

  • Level 10 Kraken: Cash payout reduced from 2x RBE captured to 1.5x

Benjamin

  • Level 3 Biohack: Ability cooldown increased from 30s to 45s

  • Level 13: Biohack ability cooldown reduces to 35s

DJ Benjammin’

  • Level 3 Good Vibes: Ability cooldown increased from 30s to 45s

  • Level 3 Good Vibes: Ability duration decreased from 8s to 6s

  • Level 13: Good Vibes ability cooldown reduces to 35s and duration reduced from 11s to 8s

  • Level 19: Good Vibes ability duration reduced from 11s to 9s

  • Level 10 Beatdown: Ability now affects 10 strongest bloons on screen (up to BFB) rather than all bloons on screen.

Bug Fixes

  • Fixed Banana Farm abilities not contributing to money counter

  • Fixed Dart Monkey’s Triple Darts not working if upgraded while transformed using Super Monkey Fan Club

  • Fixed Universal XP icon showing on tower masteries list when upgrades are affordable without it.

  • Fixed visual overlap between rewards when opening a chest.

  • Fixed incorrect messaging when trying to match with a player on an older version of the game.

  • Fixed 400 Dartling Gunner rotating slightly when changing targeting modes until it was aiming in the wrong direction

  • Fixed missing scroll arrows on local private match list

  • Fixed minor UI issue on private match code entry screen

  • Fixed Benjamin’s Biohack not working on MOAB damage from 4xx Wizard and x2x Alchemist.

  • Fixed UI alignment on in-game hero upgrade costs

  • Fixed incorrect animation when the Alchemist throws its first potion after being placed

  • Fixed Alchemist using the Heli Pilot’s actual position rather than the position of its base when determining priority for berserker brew.

  • Fixed incorrect error messaging when failing to join a local game

  • Fixed Full Screen mode blocking some inputs (Desktop only)

  • Fixed medals overlapping with other UI in the player profile screen

  • Fixed Chinook being unable to move a tower using its ability if the tower had just been placed.

  • Fixed issue where Benjamin and DJ Benjammin's Biohack/Good Vibes ability would permanently disable a tower.

Update Video: https://youtu.be/1SUJbmlNZ6s

As always, please let us know your feedback and happy gaming!

Читать в Steam ↗

Комментарии 0

Гостевые никнеймы не подтверждают личность. Все комментарии проходят проверку владельцем сайта.

Обсуждение ещё не началось.

    Настройки cookies

    Вы можете изменить выбор в любой момент. Отказ от аналитики не ограничивает доступ к сайту.

    Технологии, провайдеры и сроки хранения