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Steam Patch Improvements & Fixes

** **Congrats to @Kirito for reaching level 51! a massive milestone. Congrats to @WxD on crafting his second legendary!

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New Features

• Sell All / Sell One: Added context menu options to sell all or sell one of an item at vendors - useful for non-stackable items

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• Chat Type Filters: Added filters to toggle visibility of different chat message types

• Guild Window Context Menus: Added right-click context menus to the guild member list

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**

Combat & Balance**

• Map Damage Scaling: Reduced map damage scaling logic by ~15-20%

• Leyline Soul Talents: Adjusted Elemental Leyline Soul talents to apply to elemental resistances directly

• Armor Tier Corrections: Sweeping bug fixes for armor values, mostly in the 30-35 range

• Armor Level Requirements: Audited and fixed incorrect level requirements on many items in the 30-35 range

• Self-Cast Fix: Fixed self-cast targeting not working correctly

• Pet Threat Fixes: Corrected pet threat generation behavior

• Auto-Attack Prevention: Players can no longer auto-attack while actively gathering resources

• Quick Cast Toggle: Added option to disable quick cast

• Player Death Tracking: Player death counts are now tracked (starting from 0 as of this patch) and can be seen with /deaths command

• Spells Bug Fixes: Corrected Chain Lightning, Ruthless Shiv, Storm of Haste, Leyline Stream, Shadowbolt, Bless Weapon: Dragonfire, Explosive Shot, Spirit Shot

• Enchantment Bug Fixes: Fixed bugs with Paragon, Windwalker, and Miasma enchants

• Tab Targeting Polish: Substantially improved tab-target selection logic with camera awareness and distance prioritization

• Mouse Picking/Selection Polish: Substantially improved entity prioritization and detection for mouse selection

• Threat System Fix: Fixed threat calculation bug and ensured threat levels properly clear on combat reset

• Respawn Times: Adjusted minimum respawn timers to 45s for any entities below this value

• Elite/Boss Flags: Updated elite and boss flags across 100+ monster presets for proper difficulty representation in the UI

• Bone Craft Requirement Curve: Adjusted bones to be researched at 9 level increments, smoothly transitioning to Huge Bones at 35

• Spell Categorization: Fixed bugs causing some crusader spells to appear as "Unknown" damage

• Spirit Wolf Armor Fixed a bug causing Spirit Wolves to have permanently maxed armor values

• Undying Fury: Removes CC

• Pet Regen OOC: Pets now ramp their hp/mana regen the longer they are out of combat

Content Updates

• New Generic Meals: Fixed a bug causing these to fail to be used

• NPC Chat Tab: Moved NPC chat interactions to a dedicated NPC tab in the chat window

Items & Crafting

• Updated 200+ resource entity definitions (trees, herbs, ore veins) with corrected respawn time curves

• Adjusted ore yields correlated to respawn time rework • Updated 250+ crafted armor pieces with vendor value corrections

• Added various t4-t5 ore nodes to the Dawnbrook mine

• Frostblade: Adjusted to Int stat

• Chromatic Band: Now grants 3% Crit instead of Crit Rating

• Tombcloth Crafting: Added Tattered Burial Cloth to Malbem, which can be used to craft Tombcloth bags!

• Vendor Value Corrections: Fixed invalid vendor values for many items

• Gem XP Adjustments: Rebalanced gem experience values

• Crystal Sentinels: Removed Rough Gems from the drop table, standard gems drop 100% of the time as a base

• Jewelry Task XP: Corrected item XP values for jewelry task items

• Gathering Times: Corrected bugs with gathering which caused the gathering timer to appear longer than it should have

• Mount Time: Standardized mount cast time to 3 seconds

UI Improvements

• Skybox Transitions: Improved skybox blending transitions between zones; preloading skyboxes for better performance

• Trading Post: Various Trading Post UI fixes •

Item Link Previews: Item links in chat should now load right away when opening them

Bug Fixes

• Shutdown Fixes: Revamped the Shutdown system to hopefully fix the hang on close

• Client Log Cleanup: Reduced excessive client-side logging for cleaner output

Performance

• Server Optimizations: Multiple server-side safety checks and performance optimizations

• Entity Queries: Minipets excluded from entity checks (i.e. Warden Lifeburst)

Misc

• Guild Fame Leaderboards: Added support for Guild Fame Rankings in the automated leaderboard update

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• Fixed multiple crash sources across client

• Fixed hatch model display issue

• Added missing Etherforged Bow model

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• Fixed crafting window and repair material display bugs

• Fixed quest tracker and quest log update issues

• Players should no longer snap to a tile when starting a craft • Fixed a bug with crusader's imbue and stun abilties

• Terrain Editor: Major UX polish pass on terrain editing tools in our game editor system

What We've Been Working On

• Jumping & Movement Sync: Marc has been hard at work on jumping + polishing the movement sync between players

• Earthguard Rework: Chisme is working on Earthguard improvements, be sure to share any thoughts with him.

•** Disciplines and Classes** • Beacon Tower: Clebarius wanted to mix it up and try out some environment props, check out his first building, a beacon tower

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• Cooking/Fishing: Sim Shady is continuing his work on improving cooking and fishing

Divine Legendaries

• Clebarius has been hard at work on the divine weapons, check out the first design!

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