V3.0.6 Issues Fixed
Fix
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Fixed a potential error when hero [Raven] uses [Strong Push].
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Fixed an issue where hero [Ada]'s special support prevented certain card abilities from functioning.
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Fixed an issue in Rogue mode where high-difficulty BP could select the same hero multiple times.
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Fixed the incorrect effect of [Support Vitality].
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Fixed an issue where the hero skill [Repair on the Fly] did not activate properly.
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Fixed an issue where the hero skill [Living Repair] was not functioning as intended.
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Fixed a missing status icon for [Expedition Preparation].
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Fixed an issue where battles triggered by the hero card [Burn, Kill, and Loot] would consume special attack charges.
Gameplay Adjustments And Optimizations
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The [Warcry] card's Battle Rhythm effect now extends by two turns instead of one.
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Hero [Matata]'s proficiency adjustment: Battle Rhythm now grants an additional five points instead of two (also applies in Rogue mode).
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The stack limit for the hero skill [Guilty Until Proven Innocent] has been reduced from 8 to 6.
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The bonus money efficiency from the hero skill [Dominator's Spoils] has been increased from 20% to 30%.
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Damage received from the hero skill [Double-Edged Sword] has been reduced from 10% to 5%.
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The equipment “Sledgehammer” now grants 1.5% Attack based on Max HP instead of 1%.
Issues to Be Fixed And Pending Optimizations
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Fixed an issue where multiple level-boosting hero skills did not upgrade as expected when triggered simultaneously.
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Fixed an issue in combat where Kid could incorrectly revive due to passive healing when dying at the same time as other units.
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The rename feature for players in Rogue mode is pending implementation.
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The custom adjustment feature for Rogue mode (allowing players to apply personalized modifiers alongside difficulty selection) is pending implementation.
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