V3.0.10 Issues Fixed
Vital gameplay changes
The schedule for the Master Tier has been adjusted to 4 matches, and the World Championship now consists of 6 matches. (Note: The Roguelike mode in V3.0.10 is not compatible with previous versions and requires starting a new save.)
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Based on player feedback, we found that Master Tier players struggled to manage 3-round cooldowns effectively, so the number of matches has been reduced to 4.
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Some players felt that in the later stages of the World Championship, they couldn’t enjoy their well-built lineups long enough. To address this, we’ve extended the number of matches in the World Championship to provide a more satisfying and challenging experience. (Note: This extension slightly increases late-game difficulty.)
Fix
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Fixed an issue where some damage UI was not displaying correctly during battles.
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Fixed the issue where [Bernoulli Effect] was not functioning properly.
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Fixed a bug where the hero skill [Elite Card] could receive the gold reward multiple times.
Gameplay Adjustments And Optimizations
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The experience gained from the hero card [Card Training] has been adjusted from 25% to 20%.
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Difficulty curve in Rogue mode has been adjusted.
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Rename function for contestants in Rogue mode has been added.
Issues to Be Fixed And Pending Optimizations
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Multiple hero skills that increase levels did not level up correctly when activated simultaneously.
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In battle, [kid] could revive abnormally due to passive healing if dying at the same time as other units.
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In certain specific cases, Hero Pool Expansion Training only offers fixed items.
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