Patch Notes - April 2025 - 2.0.3
⭐Changes inspired by our community!
Major Features
- **New Alternative Worlds (Paid DLC): **4 new worlds to explore 5 new musical tracks 16 new traps and elements 32 new enemies
- **Andromeda's Return (Paid DLC): **Experience an exciting new battle Earn Andromeda's respect and the ability to summon her Witness Andromeda's Ending
- **New Intro Room: **The First Room is now separated in 2 rooms to have a less overwhelming experience
- **The Void Imprints: **- New reward loot in exploration rooms, featuring 90 unique imprints
- A way to improve your spells with unique activations
- Players start with 25 different imprints, the rest are unlocked by finding Blueprints during runs
- A new interface in Andromeda's bar to reuse the imprints you looted
- **Bonus Room System: **Added New system to world selection, which adds a bonus room to the world twice during a run.
- **New Rooms: **Added Aura selection room, which allows the selection of an aura
- **New Rooms : **Added Echo selection room, which allows the selection of any echo
Small Features
- In Event Horizon you now move faster using the rail between islands
community inspired *** ⭐ Transitions between rooms in now faster when entering a portal
- New visual FX for each weapon when hitting the enemies
- Enemies are now bumped up when hit by weapons
- Some enemies are now bumped higher when hit by upward attacks
- The Small Dragon now triggers automatically to give your Auras faster
- Slimes were not impacted by the Opacity effect
- **Yalee Kingdom: **Yalee's reset is now located high up on a platform and the camera zooms out to get a direct view of all auras.
- **Echo Island: **Echo Island now shows all echoes at once and icons above Echoes help seeing what the echoes are about without needing to check them.
- The Zodiac Challenge Chest for Summons can be purchased with Sun Pieces from Destiny Level 6+
- Intro and boss rooms are shorter
- New interface for Gambit loot, slot unlocker and Pavo feathers
- Portal to next rooms are now closer in The Void and The Reckless Void
- Ghost Enemies from Destiny Level modifiers are removed upon room or Zodiac Fight completion.
- Added Jump Crystals in the Cursed Telescope room and it's also a little smaller now
community inspired *** ⭐ Andromeda's Bar changes
- Andromeda's bar for drinks has is now higher to always see the drinks
- Drinks reappear much faster
- Drinks distance of interaction is bigger now
- Andromeda animation plays directly and stat equip appears directly
- Visual Effects have been reduced
- Chamaeleon was misplaced in World 4 boss fight room and missing in World 3 boss fight room - ☄️ hotfix *** 2.0.2***
Balancing
community inspired *** ⭐ The cursed telescope now only has astral rarity bonuses (all other rarities have been removed). To compensate, penalties are more dangerous.
- **Auras: **Unique Tag Context: Due to the increased availability of duplicate Astral Auras, a number of Auras have received the ""Unique"" tag if it was determined that stacking these could be stronger than intended.
Carve Mastery On critical hit, creates 1 Ice Idol: reduction of the cd from 5 to 3 seconds Increases critical hit chances: Increased critical chance from 10% to 15%
Spark Conductor Spark bounces an additional time: unique tag added (No change in functionality, it always worked this way)
Boots Of The Herlad On lightning orb hit, 25% chances to create 1 spark: unique tag added
Warchief Bracers On spell refresh, restores 2 mana: unique tag added
Sword Of The Warrior Increases strength: Damage increased from 20% to 30% Increases attack speed: Attack speed increased from 20% to 25% Increases critical hit chance: Critical hit chance increased from 15 to 20%
Twin Calibur On spirit sword, creates 2 missiles: unique tag added
Fire Propellant Massively increases combustion size unique tag added (No change in functionality, it always worked this way)
Raw Force Increased combustion damage from 75 to 100%
Absolute Zero Increased Frostbite damage from 50 to 75%
Prowess Of The Sky When hero it hit, gains a random bonus effect for 5 seconds: Reduction of cd from 12 to 5 seconds When gaining a bonus effect, create 5 thunder strike: Reduction in the number of thunder strikes created from 5 to 4
Rustling Fall On fall attack, creates 4 ice fragment: reduction of the cd from 10 to 6 seconds
Polar Venom Added a new effect: Increases poison limit by 5
Balance Master On critical hit, gains velocity for 2 seconds: Increased duration of the buff from 2 to 3 seconds
Blade Storm When dashing through enemies, casts slashing squall: Reduction of cd from 7 to 4 seconds
Homing Embers On critical hit, creates 2 embers: Reduction of cd from 3 to 1 seconds
Incandescent Rain Increases combustion damage from 50 to 60%
Blinding comets Increases combustion damage from 50 to 60%
Bigger Body Initiative Missile have 25% chance to become explosive missle: unique tag added
community inspired *** ⭐ **Spells: **Ayla
Unrelenting Tornado: Increased damage from 141 to 192 Psy Trap: Increased damage from 123 to 165 Blade Tempest: Increased damage from 110 to 156 Fatal Trigonometry: Increased damage from 146 to 186 Endless Blows: Increased damage from 110 to 152
Kiran
Explosive hug: Longer duration of invulnerability Lightning Dance: Increased damage from 102 to 160 Hadoken: Increased damage from 88 to 120 Energy Projectiles: Increased damage from 83 to 120 Earthquack Kick: The spell inflicted less damage than the indicated damage, now the damages are correct and deals more damage: 180
Calie
Topaz gladius, onslaught:The spell inflicted less damage than the indicated damage, now the damages are correct and deals more damage: 210
Common spell
Meteor blade: Reduced mana cost from 3 to 2 Aqua ball: Increased damage from 89 to 140
- **Weapon passives: **AYLA
Lunar Daggers Parting gift: damage increase by 50% Gliding star: damage increase by 50%
Moonlight Blade Judgment cut: added mana steal tag and damage increased by 30%
Eclipse Shards Hunter x Hunger: Increased stack time from 1.5 to 3 seconds
Throwing Knife Charge Knives: damage increase by 200%
KIRAN
Burning Bo Magnetic Personality: damage increased by 30%
Fiery Falchions Santoryu: Increased damage by 100% Hit Maker: damage increase by 50% Sword Juggling: Reduced cooldown from 10 to 6 seconds
Nutcracker Kaio-Bam: Increased the chance from 10 to 15 percent, increased duration from 5 to 10 seconds and max stacks from 5 to 10 max
CALIE
Unbreakable Rempart Siege Breaker: damage increase by 30% Avenging Shield: Increased damage by 50%
Scythe Claw Surprise Element: Increased damage by 60%
OCTAVE
Pistor Vocatis Coniicio Iocor: Increased damage by 50%
Magnum Cupitere Miseria Labrum: increased chance of applying the mark with the dash from 30 to 100%
Exterminatus Exemplaris Priora Signa: Increased damage by 250%
Wrenching Whip Ictus Tempestas: Reduced cooldown from 10 to 6 seconds Potentia Amplificatio: incresed the number of charge from 4 to 6
Yamat
Fighting Spirit Spirit Rising: Increased damage by 30% Obsidian Wyrm: Increased damage by 70%
Oblivion Greatsword Destined Death: increased the number of mark from 3 to 5
Symmetrical Lance Detonation Seal: Increased damage by 100% Chaotic Surge: Increased chance from 20 to 30%
community inspired *** ⭐ Shattered Rises biggest enemy (""Emissary"") attacks a little more frequently - ☄️ hotfix *** 2.0.1***
community inspired *** ⭐ Labrum (Octave Sword Dash Passive) cooldown to apply on enemies from 1second to 0.3 seconds - ☄️ hotfix *** 2.0.2***
Music & SFX
- New music rearranged for the hub
- Octave: The sound of the ""Wrenching Whip"" weapon has been lowered
- Added FX for when stat stones are lost by the player
Visuals
- New title screen with new artwork
Miscellaneous
- A number of effects were not being added to the damage meter, these have been added where possible. (Thick Yalee, Snow Day, Glacier's Fall, Maddening Darkness)
Bug Fixes
community inspired *** ⭐ Taurus Sword FX could remain on the ground after being defeated
community inspired *** ⭐ Leo rocks could remain on the field after being defeated
community inspired *** ⭐ Aries Red Feedback could remain on the field after being defeated
community inspired *** ⭐ Pisces could keep her invincibility bubble (visual only) when getting in Phase 2
community inspired *** ⭐ Yamat second down attack had one frame not aligned with the other frames
- Auras: Fixed an issue where the ""spread ice"" effect was not dealing the correct damage (damage too low)
- Narration typo in french in Telescope descriptions
- Enemies could attack more frequently or less frequently depending of framerate
community inspired *** ⭐ Resilience Mode was wrongly Labeled at different places
- Unlocking Gambit Slots were not working correctly for the 4 small gambit icons (example if you had unlocked slot 4 while slot 2 was still locked, it wouldn't show the icon correctly)
- Music was very loud in hub when exiting Telescope menu
- Octave's Bellator shooting SFX was not playing
- **Burn and Combustion stacking: **Combustion was unintentionally triggering twice if two or more combustions occurred subsequently. To compensate for the damage loss, the base damage of Combustion has been increased by 50%. Additionally, a number of Astral Auras related to Combustion have had their damage increased.
- Auras: Maddening Darkness was not scaling with strength or critical chance, this has been corrected
- Text correction: Yalee effect text updated from 3 to 4 projectiles. No change in functionality.
community inspired *** ⭐ *Aura: Magic Weapon III would not display one part of its text - ☄️ hotfix *** 2.0.1
community inspired *** ⭐ *Aura: Warchief Bracers would not restore mana on Spell Refresh as indicated - ☄️ hotfix *** 2.0.1
community inspired *** ⭐ *Aura: Twin Calibur Creating Missiles on Spirit Sword hit wasn't working - ☄️ hotfix *** 2.0.1
community inspired *** ⭐ *Aura: Bigger Body Initiative wasn't trigger the explosive missiles - ☄️ hotfix *** 2.0.1
community inspired *** ⭐ Picking Imprints would not interrupt UI inputs making them impossible to pick up if your dash was on R1 - ☄️ hotfix *** 2.0.1***
community inspired *** ⭐ A text box could appear for 1 frame at the end of Andromeda's ult - ☄️ hotfix *** 2.0.1***
community inspired *** ⭐ Andromeda was invulnerable for 1 sec at the start of her fight wasting Zodiac summons if they were used during this time period - ☄️ hotfix *** 2.0.1***
community inspired *** ⭐ You could get stuck in platforms while using the Spinning Lotus in Shattered Rises - ☄️ hotfix *** 2.0.1***
community inspired *** ⭐ French typos fixed - ☄️ hotfix *** 2.0.2***
community inspired *** ⭐ On the build recap, electric affinity spells would be showcased as neutral - ☄️ hotfix *** 2.0.2***
community inspired *** ⭐ The Crystal Creep enemies (small enemy in new world 3 of the outer reaches) projectiles would bug if multiple projectiles were launched at once - ☄️ hotfix *** 2.0.2***
community inspired *** ⭐ If there was multiple Missiles created ""On Spell Cast"" they would overlap visually - ☄️ hotfix *** 2.0.2***
community inspired *** ⭐ Launching several spells one after another with Missiles created ""On Spell Cast"" would not stack the missiles - ☄️ hotfix *** 2.0.2***
community inspired *** ⭐ Gemini was using ""his"" instead of ""her"" to mention Libra in a dialog - ☄️ hotfix *** 2.0.2***
community inspired *** ⭐ The Reminiscing Mirror would display ""Ayla"" as the speaker of Andromeda's Ending - ☄️ hotfix *** 2.0.2***
community inspired *** ⭐ Calie launching spells with alternative weapons would spawn Gems where she is - ☄️ hotfix *** 2.0.2***
community inspired *** ⭐ Weapon Passives were deactivated during Andromeda's boss fight - ☄️ hotfix *** 2.0.2***
community inspired *** ⭐ Surprise Element Scythe passive of Calie was not recovering mana on hit as indicated - ☄️ hotfix *** 2.0.2***
community inspired *** ⭐ Aquarius as a second Boss (DL90+) could soft lock player if defeated while rushing when player is in his barrel - ☄️ hotfix *** 2.0.2***
community inspired *** ⭐ All Auras with ""On Timer"" would display ""On Enemies Killed"" - ☄️ hotfix *** 2.0.3***
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