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Patch Notes - August 2025 - 2.3.0

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Changes inspired by our community!

Major Features


  • New categories have been added to the Aura Collector for Frostbite and Poison (Effect).


community inspired *** ⭐ The Telluric Telescope may now be rerolled using Sun Pieces


  • 13 Alternative Exploration Rooms have been added to the game


community inspired *** ⭐ Weapon Passives at the Arsenal can now be purchased with Sun Pieces


  • The Loot Affinity system has been reworked to align more with effects

  • The Imprint System has been reworked: Total Imprints (per room) from 2 to 3 Unselected Imprints will no longer be found at Andromeda's Bar The Loot Affinity for Imprints has been significantly increased

  • Players now receive additional spells in the starter room, up to 5 with the Zim-Zim's Magical Gift! and all spells have different Elemental Affinities

Small Features


  • The Telluric Ruins room now displays spells on the Altars and all spells have different Elemental Affinities. The reroll animation has also been sped up

  • Swapping spells with a spell on ground will keep the imprint equipped on same slot

Balancing


  • Changed the base amount of rerolls for Cursed Telescope from 3 to 0

  • **Imprint Balance: **General Imprint Adjustments:

Fajroglobo: Transcendence Effect from 2 to 1

Fajropluvo: Base Effect from 2 to 1. Transcendence Effect from 2 to 1.

Glaciostifto: Damage reduced from an average of 89 to 29.

Galciosabro: Transcendence Effect from 2 to 1.

Veneneksplodo: Transcendence Effect from 2 to 1

Venenspiralo: Base effect from 2 to 1. Transcendence Effect from 2 to 1

Nulokato: Transcendence Effect from 3 to 2

Echo Imprint Adjustments:

All Echo-based Imprints have had their conditions standardized. They now require a 3 Cost Spell that is at least level 10.

This Impacts the following Imprints:

  • Fajrovoko I, Fajrovoko II, and Fajrovoko III
  • Glaciovoko I and Glaciovoko II
  • Venenvoko I, Venenvoko II, Venenvoko III, Venenvoko IV and Venenvoko IV
  • Elektvoko I, Elektvoko II, Elektvoko III and Elektvoko IV
  • Nulovoko I, Nulovoko II,Nulovoko III, Nulovoko IV and Nulovoko V

  • Slightly increased the default movespeed for the player to make exploration overall faster

Interface



community inspired *** ⭐ Added the possibility to visually hide the Dead Cells head

Bug Fixes


  • fixed the floating platform not being interactable in DLC world 1 Eclipse room

  • Sometimes player would buy the wrong drink on Andromeda's bar

  • Sometimes player would buy the wrong loot from the Merchant

  • The elemental affinity damage was not displaying the correct values for player 2 in its spell's description

  • Ophiuchus Swords did not stopping falling after the exploration/fight room was completed

  • Saplings ghost effect had a wrong color making them hard to read

  • The Hibernian Workshop Team

  • **Discord Server **

  • Twitter Account

  • Official Store

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