Patch Notes - March 2024 - 1.3.1
⭐Changes inspired by our community!
Major Features
- The game now suggests slightly more often loots that could synergize with player's build
- Players can receive up to 3 accumulated destiny fragments after defeating Zodiacs on DL runs from previous destiny levels not cleared
Small Features
community inspired *** ⭐ Reworked the descriptions of Effects in Hints and Glossary to give more details about the stacks, durations of effects, number of hits etc.
community inspired *** ⭐ After clearing the game, on the menu to pick a specific ending, there's a check mark on the name of characters on which endings have already been seen by the player
- We replaced the void catalyst perk ""Warrior's Pride"" (+1 damage stone per X enemy defeated until player is hit) for the new perk ""Barbecue's grace"", which provides Barbecue's Echo at start of a run (salvaging an aura for the first time spawns another aura of the same Tier)
- The small dragon at start of runs gives +1 extra choice for auras
- We added hint descriptions for specific auras that cast elements based on common spells
- Added an additional feedback for Aura's rarity on player's inventory
- Small increase XP gain after opening a Zodiac chest
community inspired *** ⭐ Mouse cursor is clamped on the app window while it's active #ERROR!
- Updated localisation text for some languages - ☄️ hotfix *** 1.3.1***
Balancing
community inspired *** ⭐ Reduced spark damage by 30%
- Increased damage of PRÆCIPITATIO spell
- Rebalanced stacks (burn, poison etc.) applied by effects (slime, wisp etc.)
- Increased damage of Frostbite effect
- We increased by 2 per rank the price of the Void Catalyst perk Zodiac's Emblem (Increase charge hate of Zodiacs summon by 20% per rank)
Interface
- Added Frostbite effect to the Glossary
- Reworked the descriptions of Elite Aspects in Glossary
community inspired *** ⭐ New option to make the next spell, on the player's spell cycle, to always be visible above the player's sprite
- New option to make background darker that creates a bigger contrast with game elements, which should hopefully help readability for some players
- Visual color on Auras in inventory depending of rarity
Bug Fixes
community inspired *** ⭐ Inputs on Steamdeck were doubled
- spell MISERIA explosions on side walls could have wrong direction
- spell MORBUS projectiles would sometimes bounce instead of exploding when colliding with ground
community inspired *** ⭐ Enemies Red Feedbacks of attacks would sometimes stay on the screen since 1.2
- Damage for ""Calie's lightning combo"" Echo not displayed on damage meter and not calculated correctly during co-op
- The echo ""Sova's feather tornado"" would not work for player 2
- Telescope would not update perks correctly on switch if players opted to hibernate the console instead of closing the game application or turning it off
community inspired *** ⭐ The guaranteed higher level feather from Pavo's after the third claimed feather would not always have the correct level
community inspired *** ⭐ The small dragon auras would not upgrade the aura tiers correctly after upgrading it at Zim-Zim on the next run
community inspired *** ⭐ The average damage from spells was being wrongly calculated while checking the spell thorough player's inventory
- Fixed cases on where players would not be able to be revived during co-op mode after dying
community inspired *** ⭐ Fixed wrong localisation text for some Zodiacs name in damage meter (Russian language)
- Final cutscene was mistakenly being auto skipped if player had the ""Skip Zodiac Intros"" option enabled - ☄️ hotfix *** 1.3.1***
- Steamdeck version should now work back with Proton - ☄️ hotfix *** 1.3.1***
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WeMod could cause crashes on the game - ☄️ hotfix *** 1.3.1***
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The Hibernian Workshop Team
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**Discord Server **
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