Patch Notes (public build 21906357) & 7-days History
Patch notes for the current build and the previous builds over the last 7 days. Reminder: all patch notes are visible on startup.
Thank you in advance for your feedback!
12/02/2026
- Added new Midway scenario variant ("The Flight to Somewhere").
Allows us to scale up the engagement at Midway and to test a more hectic air and naval activity on our way to a complete representation of the battle. New models have been integrated, and or will be swapped (i.e. Zuiho for Ryujo) as the needed units come online.
- US Fighters section's size is now 2.
A long-standing issue solved. The basic tactical unit for USN fighters is now two-craft as it were by the time the war started.
- Added a new parameter to the CAP settings to limit the number of rotations.
Independently from the reserve fighters being now assigned to scrambles, you can from the get-go decide whether you want your CAP zone to be relieved later during the day. The first effect is that these aircraft will be available for escort missions too.
- Aircraft will now fall from deck if a sinking carrier pitches / rolls too much.
Self-explanatory. No more super breaks or super glue!
- Fixed a major random crash.
This one has been in the works for three weeks. Hopefully it should help with overall stability.
- Fixed search missions shadowing not working properly.
In certain circumstances, scouts could fail to properly shadow their target. That is now fixed.
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Fixed deck operations being improperly listed in the Air OOB & Missions View.
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Fixed bad target names for CAPs in Air plot screen.
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Fixed joystick sliders not working properly.
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Fixed missing faces on Yorktown class barriers.
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Fixed bad textures on Japanese carriers barriers.
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Reduced aliasing on carriers barriers.
10/02/2026
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Scrambles changes:
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Scrambled aircraft will now stay in the air as long as they have fuel, unless manually recalled.
- CAPs rotation aircraft will now be used by the scrambles.
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QoL:
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One can now change the start & spread angles of a search by dragging the sides.
- OOB: state is preserved when switching between AIR and BASE modes.
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Added a map plot for airbases.
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Fixed crashes.
05/02/2026
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Added a "Clear Deck" button in the Air Plot screen, next to "All fighters to Deck"
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This will move as much aircraft as possible in the hangar, the rest will be moved to the bow.
- planes doing weird moves on deck during this step is a know bug, it will be improved.
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B-17s and B-26s will now use 500 lbs Mk12 bombs instead of 1000 lbs Mk13 bombs ( as they should have).
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SBD payload configs have been updated:
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Offensive power config will use a single 1000 lbs Mk13.
- Endurance config will use a 500 lbs Mk12 and 2x100 lbs Mk4.
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Improved B-17's flight model.
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Added proper tactical map 3D models for many ships.
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Improved Akagi's nets rendering.
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Fixed bad textures on USS Atlanta.
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Added true Benham class destroyers in the Midway scenarios. Only visible on fresh games
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Fixed old empty fleets still being listed in the AIR OOB panel.
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Fixed planes & pilots marked as MIA by the original carrier after some time despite having landed properly elsewhere.
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Fixed pilots not being properly marked as available when a mission about to takeoff is canceled because of damages.
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Fixed cases of planes stuck forever on the flight deck gear-up and engine on.
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