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Patch Notes (public build 22129174)

27/02/2026

  • Updated the damage models for most carrier-based aircraft.

  • Added a repair countdown in the damage panel.

  • Reworked the Clear Deck function:

    • It can now use multiple elevators simultaneously to move aircraft to the hangar when needed.
  • Fixed an issue when planes collide with a ship.

  • Fixed edge cases when a carrier wants to face the wind while in a circular formation.

  • Fixed a bug that prevented a fleet from proceeding to the next waypoint if the flagship was damaged during a surface engagement.

  • Fixed a bug that prevented a ship from turning when only one rudder was destroyed or disabled.

  • Fixed an issue where old ghost contacts were incorrectly marked as new after loading a save file.

  • Fixed an issue where the PBY did not land properly.

  • Minor improvements to ship avoidance behavior.

  • Minor optimizations.

  • Improved performance in long-running games.

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