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Hot Fix and Steam Wargames Fest (-15% off SP), Patch Notes 0.1.2.2

Hot Fix and Steam Wargames Fest (-15% off SP)!


Hello everyone! With Steam Wargames Festival in full swing for a few days, this is an excellent time to pick up Sea Power with it's saving and loading system now in the Early Access Release build! It hasn't been that long since our latest update, and we are aware of the some off the issues that have popped up with said update, which includes some save file issues, mod file compatibility, sonar buoys relocating on load, and Unity Engine issues. We will be investigating many issues this week in a effort to reduce the impact of said issues. We've already fixed a handful of issues since, and will continue to address issues this week. Happy hunting!

Changelog

We enabled some debug markers within the code to get proper stack traces for crashes to be able to trace them down. Those are kind of special ones deep in the burst compiled code which are a bit trickier to tackle.

Bug Fixes:

  • Condition and Trigger Area visibility was not selectable, likely due to order of initialisation?

  • Fixes for ground stance, fixed wrong name on F-4 squadron

  • P2H Carrier Capable=False (was true)

  • Tachikaze description

  • Mission Editor: Incorrect save of intel updates in languages different from the current UI language

  • Null refs and crash due to missed NoSerialize annotation in managed component

Improvements/Additions:

  • RBU-1200

  • Edited night map gradient + new texture and night mode colors + albedo implementation

  • Enabled Burst compiler debug information for better crash hunting

  • Changing auto save to default off to reduce stuttering for users. It can ve re-enable via the options menu. (Manual saving via F5 still works normally with this disabled)

  • Updated German and Chinese translations

  • Updated some 3rd party packages

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