Patch Notes 0.1.2.4
Hey Everyone!
It's time for an update. Apart from fixes and ongoing work on PLAN addition we are currently testing updating the game engine to Unity 6 in near future, our early tests of Unity 6 experimental build indicate increased overall performance and more consistent framerates, especially in long-lasting missions, more details to be shared in near future. Thank you for your continuous support!
Patch Notes v0.1.2.4
Aircraft/Helicopters
Bug Fixes:
-
MiG-23 AA-8 APU positions
-
Su-15, MiG-25P, MiG-25PD and MiG-25RB ground pivots
-
Mi-14 tail rotor visible after destruction
-
A number of problems related to loading of ReturnTask
-
P-2H was in "Small" size category
-
"rear aspect for helicopters" was not disabled
-
If target changed during EngageContactState, aircraft kept the old vehicle for calculations
-
Aircraft Desired Altitude was overriden by Waypoint and it interfered with attack parameters
-
Special case - unexpected transition in AircraftStates
-
P-2H radar type corrected
-
Su-24a missing pylons
-
Unparented Su-24m apu-60
Improvements/Additions:
-
MiG-21, MiG-17/Lim-6 tweaks
-
Aircraft landing assist
-
WIP on SAR: limit helicopter capacity
-
Added WIP on basic S&R "minigame" to helicopters
-
Added PTB-3000 fuel tank for Su-24
-
Loadouts adjustments: MiG-23 family, MiG-21, MiG-27, MiG-28, Su-24A/M, Ko-45
-
Added MiG-21 SPS-141 ECM pod
Vessels/Submarines
Bug Fixes:
-
Formations of vessels could not restore previous speed when MaxFormationSpeed.Value was lowered previously (e.g. by sea state)
-
Tachikaze ASROC had no reloads
-
DASH launch sequence on Minegumo and Takatsuki
-
Wrong ESM name for Tachikaze and Haruna
-
Forrestall launch point positions so E-2C does not clip through blast deflectors
-
Error in flight deck states
-
LifeRafts were insta picked up on spawn
-
Error when "Change taskforce" trigger tries to change taskforce of non-existing formation units
-
Incorrect usage time saving for Flight Deck
-
Single raft had no passengers defined
-
Aligning vessels following formation will try to maintain formation leader's speed unless their telegraph setting is higher
Improvements/Additions:
-
Battle class DD updated inis, added missing squid magazine collider
-
Collision avoidance rework
-
Returned: Standard to Ljutens and Adams early
-
Fire spread delay
-
Fire damage to hull is reduced 4 times
-
Gun ammo always comes from magazine
-
Added missing mesh colliders for Type 206 and Gal class submarines
Land Units / Installations
Bug Fixes:
-
Reykjavik traffic jam
-
Tanks could try to shoot targets through terrain
Improvements/Additions:
-
Wip on airbases
-
Ammo supply system for Ural and M939 Trucks
-
Status info to static land units
Weapons
Bug Fixes:
-
Mk34 Rounds Loaded to 5
-
Phoenix ressuply category
-
ASROC reload time was set to 30 sec
-
Chaff system on Lutjens and Adams
-
Disconnected SARH still created possible targets list
-
Possible fix for missiles going off course
-
RAF Rapier nations fix
-
Chaff system had destroyed missiles as incoming threat
-
Weapons relocation on save load
-
Damage distribution for sa-3 sam site
-
WeaponSystemCIWS not updating currentTargetPoint for land units
-
Missile defence bonus was lost during intercept calculations refactor
-
Small fixes to reduce garbage collection
-
AS-13 stats change according to actual info
-
IR anti-air missiles did not properly register that it's in anti-air mode
Improvements/Additions:
-
Redone missile splashes to use new splash_large from LargeWaterSplashes class
-
EXPERIMENTAL: Workaround for weird intercept position calculation
-
Volna-P SAM
-
Increased range for tank guns
-
All anti-surface missiles ignores height for calculations
-
New textures and model improvements for UB-16-57 series and B8M-1 rocket pods, added UB-16-57UM model
-
New textures for APK-8, APK-9 pods, models adjustments, also updated RFK recce pod
-
Tiny adjustments to 9M521 rocket model
-
Adjustments for missiles to be useful in close rear aspect combat
-
Added the following soviet pods models: AS-7 guidance pod "Delta-NG", Fantasmagoria, SPS-14 Tangazh ELINT, SPS-141 (MiG-21), SPS-141 (Su-17), KKR-M
-
Added ORO-57K rocket pod
-
AS-7 changed to VCLOS type: Requires guidance pod, only one could be shot at a time, requires aircraft to popup if possible
-
Added AS-14A and AS-14B (Kh-29L and Kh-29T)
-
AA-2A, AA-2-2; Polished Attol family. Now it contains: AA-2A (R-3S), AA-2C (R-3R), AA-2D (R-13M), AA-2-2 (R-13M1)
-
Incorporated Siren jammer pods to loadouts
-
RAA AAM turn rate adjustments to not be useless
Map / Terrain
Bug Fixes:
-
Incorrect deletion of waypoints
-
Auto flattener for terrain could produce cracks in the terrain for some edge cases
Improvements/Additions:
-
More night mode map support
-
Map night mode formation indication
-
Map night mode waypoint drawing
Misc
Bug Fixes:
-
Limit size of buttons and flag in bottom bar
-
Alter names of screenshot files to be more unique
-
Null refs
-
Add more constraint to UI Value lengths in Bottom Bar. Note this doesn't completely solve issues as we do not use a monospace font.
-
Reduce every-frame allocations by not using Actions
-
Corrected the name Tac View to Tacview
-
Tacview: now properly starts a new file with each mission instead of just adding to the same one per game session
-
Tacview: stationary ground units are now classified correctly
-
Not thread safe usage of Unity real time function for error logging
-
Sentry: PlayerPrefs.GetInt cannot be used in Threads
-
Music filters were not applied
Improvements/Additions:
-
Hotkeys info to Debug Panel
-
Updated translations
-
Fallback to English added to other languages
-
Added Canada flag
-
North Korea mast flags
-
Using max decimal places for Tacview values like long/lat and altitude
-
Enabled safety checks for burst compiled code
-
Display mission score
-
Text formatting of weapons and sensors encyclopedia windows
-
Intel supports linebreaks now
-
Some supply system control and info to Context menu
Комментарии 0
Гостевые никнеймы не подтверждают личность. Все комментарии проходят проверку владельцем сайта.
Обсуждение ещё не началось.