Patch Notes 0.1.3.1
Hi everyone, here comes a hot fix for our latest release with the following changes:
Bug Fixes:
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Typo in Delta-NG model name
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Taifun had laser guided missiles without guidance system
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Collider fixes
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Respawn carrier via debug panel affected mission score
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It was impossible to retarget weapon after it was retargeted to object
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PauseMenuView not initialising properly
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Cloud shadow on plane over cloud layer
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Add some NRE Spam protection for missing weapons
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Missile could go to outdated waypoint in terminal approach
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T-55 cannon ammo count adjustment
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Null refs
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Container systems were not loadable
Improvements/Additions:
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Added faster descent for Helicopters
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Default loadout for MiG-27 adjusted
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10k altitude for Ka-25Ts, added chaff to SPS-141 Siren jammer pod
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VTOL takeoff consumes additional fuel. Rebalanced Yak-38 loadouts
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Improved terrain shader code flow
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Lowered cluster bombs damage vs non land units
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EXPERIMENTAL: Loiter range equals cruise range
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Updated translations
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Tweaking StringFormat codes for Bottom Bar
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Neutral taskforce units will always have lights on
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Workaround: limited liferafts score loss to cases when they are intended targets
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WIP on tree procedural shaders
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Mi-14, Ka-25, Ka-27 added weapons pylons with limited Strike/CAS capabilities
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Information about civilian penalty score to debrief menu
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Ivan Rogov - enabled aft hangar thus enabling Flight Ops, by default carries 4 Kamovs Ka-27
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Added VC-137C Air Force One
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