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Patch Notes 0.1.3.1

Hi everyone, here comes a hot fix for our latest release with the following changes:

Bug Fixes:

  • Typo in Delta-NG model name

  • Taifun had laser guided missiles without guidance system

  • Collider fixes

  • Respawn carrier via debug panel affected mission score

  • It was impossible to retarget weapon after it was retargeted to object

  • PauseMenuView not initialising properly

  • Cloud shadow on plane over cloud layer

  • Add some NRE Spam protection for missing weapons

  • Missile could go to outdated waypoint in terminal approach

  • T-55 cannon ammo count adjustment

  • Null refs

  • Container systems were not loadable

Improvements/Additions:

  • Added faster descent for Helicopters

  • Default loadout for MiG-27 adjusted

  • 10k altitude for Ka-25Ts, added chaff to SPS-141 Siren jammer pod

  • VTOL takeoff consumes additional fuel. Rebalanced Yak-38 loadouts

  • Improved terrain shader code flow

  • Lowered cluster bombs damage vs non land units

  • EXPERIMENTAL: Loiter range equals cruise range

  • Updated translations

  • Tweaking StringFormat codes for Bottom Bar

  • Neutral taskforce units will always have lights on

  • Workaround: limited liferafts score loss to cases when they are intended targets

  • WIP on tree procedural shaders

  • Mi-14, Ka-25, Ka-27 added weapons pylons with limited Strike/CAS capabilities

  • Information about civilian penalty score to debrief menu

  • Ivan Rogov - enabled aft hangar thus enabling Flight Ops, by default carries 4 Kamovs Ka-27

  • Added VC-137C Air Force One

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