Patch Notes 0.7.7 and later 0.7.x
Hello from the Triassic Games team!
We are releasing another patch today which fixes a major issue with missile speeds not working as expected. This especially affected missiles with group guidance capability, like the Granit or Bazalt (SS-N-19 and SS-N-12). Several fixes for the Molniya campaign are also included along with more weapon tuning.
This release also adds a new folder into the Scenarios menu called "Intro Scenarios". These are basic beginner scenarios, ideal for new players, intended as a place to start after completing the tutorials:
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Red Sea Breakout - NATO (1988): USS Yorktown has been directed to force the Bab al-Mandab Strait. Soviet-backed Yemeni forces are attempting to deny the passage with fast attack craft, MiG-21 fighters, and coastal missile batteries. Fight through the defenses and enter the Gulf of Aden to assert the right of innocent passage.
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Narvik Counterattack - Soviet (1985): NATO forces are attempting to attack our beachhead at Narvik. Command two Northern Fleet destroyers to repulse their attack.
Thanks to the community for your continued support!
** Fixes from previous release: **
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Campaign: Molniya missions 3, 4, 5 fixed some AI units with incorrectly overridden ROE to Weapons Tight
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Fixed corrupted Mission Editor map centerpoint icon
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Fixed missiles not accelerating properly
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Fixed issues with group guidance for Granit and Bazalt missiles
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Fixed booster run times and ground unit targeting
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Null refs
** Improvements and additions: **
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Campaign: Molniya mission 4, removed S-3A that immediately spots the player
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Sensors: DECM/OECM behavior revised, most advanced ECM sets are somewhat more capable against missiles (slightly higher JamChance)
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Weapons: increased initial flight duration of UGM-109
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Weapons: AGM-84 acceleration increased to 0.5G
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Removed port side windows on E-2
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Translations
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Scenarios: adding new Intro scenarios folder; new intro/beginner scenarios "Red Sea Breakout 1988" and "Narvik Counterattack 1985"
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