Devblog 31
This week's update is a bit small. I hope to have a more exciting update next week.
Dirty plates indication
When a dirty plate has been dirty for a while, it will now display a particle effect. This should make it clearer when employees are taking a long time to clean tables.
Sandbox map and Trees
I changed the sandbox map and the tree’s a bit. I felt that the old colors were a bit bland.
Small Changes
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Fixed texture issue in Las Vegas scenario
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Rebalanced plate dropping
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Review system issues fixed
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City scenario hard requirement reduced from 2000 to 1250
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Reduced max fast forward speed
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Reduced staff salaries
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Added plate dropping sound
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