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Devblog 29

Land Buying

The game can at times be a bit too much of a waiting game. After some thought, I came to the conclusion that there is no quick simple fix for this issue. My plan is to make a lot of little changes to hopefully make the game a bit more about making interesting decisions as opposed to waiting.

The first mechanic I decided to change is land buying. I often found myself having to wait until I had enough money to buy a plot of land. On top of that, the fixed plot size was very restrictive when designing a restaurant.

My solution is to revert back to how land buying was when the game was released in early access. You can now buy a single square of land again. But I also added an option to click and drag bigger plots of land.

1 / 1 · 100%

Overlay performance

Enabling the decor overlay could cause significant lag spikes. I made some performance improvements that should hopefully resolve this issue.

1 / 1 · 100%

Alert Messages

The alert messages were very spammy and only relevant about 50% of the time. Messages are now displayed less frequently, and are hopefully a bit more helpful and relevant.

Small Changes

  • Slightly changed post processing

  • Rebalanced research tree

  • Improved menu happiness for tables with modified dish availability

  • Modified reviews to be more useful

  • Change Route 66 scenario balance

  • Added a hint to the decor overlay button when decor is bad

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