Closed Early Access Build 454
Time Wasters will release into Steam Early Access on Friday March 10 (MAR10) for $2.99 USD
Timeline
- Increased from 50 to 120 Waves
Unified Rank Progress
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Rank incorporated into Timeline instead of separate difficulties
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Bronze: Waves 1 - 20
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Silver: 21 - 40
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Gold: 41 - 60
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Platinum: 61 - 80
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Diamond: 81 - 100
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Champion: 101 - 120
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Planets Complete Missions to Unlock, Buy Planet Upgrade to Establish Planet
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Space Cube Locator Planet: Spawns a Space Cube Portal every 120 seconds
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Time Cube Planet: Collect a Time Cube pickup every 60 seconds
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Hull Repair Planet: Collect a Hull Repair Pickup every 60 seconds
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Upgrades:
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Cooldown (3 Levels)
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Hull Repair Per Pickup (3 Levels)
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Hull Repair Per Pickup Overclock
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Gold Planet: Extra 0.05 Gold Find when within planet radius
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Upgrades:
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Gold Per Pickup (3 Levels)
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Gold Per Pickup Overclock
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Gold Refinery: Collect a Gold Vault pickup every 60 seconds
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Upgrades:
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Cooldown (3 Levels)
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Gold Vault Multiplier (3 Levels)
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Gold Vault Multiplier Overclock
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Super Nova Planet: Super Nova Blast every 120 seconds
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Upgrades:
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Cooldown (3 Levels)
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Damage Per Player Level (3 Levels)
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Damage Per Player Level Overclock
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Super Plasma Planet: Super Plasma Turrets that fire when within planet radius
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Upgrades:
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Turrets (3 Levels - Max 4 Turrets )
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Damage Per Player Level (3 Levels)
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Damage Per Player Level Overclock
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Planet Under Attack:
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Enemies attack a planet every 20 Waves starting at Wave 22
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Defeat enemies before the planet is destroyed
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Destroyed planets become inactive
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Weapons
- Added 4th Weapon Slot
New Enemies
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Red: Easiest enemy
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Red Horde: Appears on the 5 waves (5, 15, 25, etc)
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White: 10x Hull of Red Enemies
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Red & White Enemy appearance changes to match the rank
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Planet Attack
Space Cube Upgrades - Planets
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Hull Repair Planet
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Hull Repair Planet (1 Level)
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Hull Repair Per Pickup (3 Levels)
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Cooldown (3 Levels)
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Gold Refinery
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Gold Refiner (1 Level)
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Gold Vault Pickup Multiplier (3 Levels)
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Cooldown (1 Level)
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Super Plasma Planet
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Super Plasma Planet (1 Level)
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Turrets (3 Levels)
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Damage Per Player Level (3 Levels)
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Super Nova Planet
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Super Nova Planet (1 Level)
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Damage Per Player Level (3 Levels)
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Cooldown (3 Levels)
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Space Cube Upgrades - Power Ups
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Defense
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Max Shields (6 Levels)
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Boost Defense (6 Levels)
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Offense
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Critical Chance (6 Levels)
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Critical Damage Multiplier (6 Levels)
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Gold
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Asteroid Gold (6 Levels)
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SS Gold Bug Vault (6 Levels)
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Progression
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Bonus Space Cube From Elite (6 Levels)
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Extra Elite Asteroid (6 Levels)
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Unlocks
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Hull Repair Collector:
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Mission: Collect 3 Hull Repair Pickups
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Reward: Hull Repair Planet
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Gold Vault Collector 1:
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Mission: Collect 5 Gold Vaults (Gold Vault, Super Gold Vault, SS Gold Bug Vault)
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Reward: Gold Refinery
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Plasma Cannon 1:
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Mission: Upgrade the Plasma Cannon to Level 10
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Reward: Super Plasma Planet
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360 Nova 1:
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Mission: Upgrade the 360 Nova to Level 10
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Reward: Super Nova Planet
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Elite Fire Storm Circle
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Appears Elite waves (20, 40, 60, 80, 100, 120)
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Closes in after 15 seconds
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Damage when touched
Radar
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Green Circle icon on Planets & Time Cube Shop when ready
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Icons display Cooldown timer
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Icons display planet health when under attack
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In-game Radar icons spaced out so they don't overlap
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Icon size increased
Enemies
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Elites drop a Space Cube when defeated
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Reduced Rocket Explosion brightness by 50%
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Reduce size of Super Plasma & Super Fire Balls
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Reduce Bat Rocket Hull to 25%, Damage to 50%, Mass to 25% & Speed to Max of 1
Alets
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Planet Under Attack
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Main Menu display green circle when can buy Upgrade
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Upgrades display green circle on Upgrades can be afforded
** Additional Features**
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Wave & Rank UI simplified & moved to top right corner of screen
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Difficulty details displayed in Pause Menu
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Quantum Probabilities: Super Magnet more likely to spawn the more Gold there is onscreen
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World wraps
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