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Demo Release / Key Changes in Version 2

Demo Version Release:

To encourage more players to try out Version 2, which will officially release on August 31, we are launching a demo version. In the demo, players can experience the first dungeon.

Key Changes in Version 2:

Difficulty Levels:

  • Based on feedback that the game was too unreasonably difficult, we have adjusted the difficulty settings.

  • The former "Normal" and "Easy" modes are now "Veteran" and "Torment" with a new "Casual" mode added. In Casual mode, difficulty is reduced, and players can retry battles infinitely after a loss. Even in Veteran mode, players have three retries.

  • For those seeking more challenges, completing Torment mode unlocks a series of increasingly difficult "+ Modes," up to Torment 6, featuring penalties for allies or bonuses for enemies.

Gameplay Mechanics Changes:

  • Class Balancing: To address the advantage of ranged units, the archer's dexterity damage bonus has been reduced, and mages now require more mana to cast spells. Tank units receive increased HP bonuses.

  • Removal of AP Bonus from AGI: The AP bonus was removed because it was too powerful.

  • Removal of Arrow Mechanics for Archers: Simplified due to player feedback on complexity and inconvenience.

  • Delayed Spells Replaced with Rage Spells: To make combat predictions less burdensome, delayed spells were removed and replaced with "Rage Spells," which activate when the rage gauge fills through taking damage or defeating enemies.

  • Battlefield Adjustments: Reduced the number of obstacles and traps on the battlefield, and allowed certain spells to pass through obstacles for a smoother gameplay experience.

New Game Modes and Special Events:

  • Quest Mode: Added a mode where players can hire and train mercenaries while developing a village.

  • Abyss Gate Mode: Post-game content that offers endless battles for those who clear the main game.

  • Dungeon Enhancements: Dungeons now include random special events to add variety, such as rewarding rare weapons for meeting specific NPC conditions.

  • New Mercenary Traits: Mercenaries now have unique traits and flaws to add personality and strategic depth.

  • Expanded Starting Parties: Added new starting party options, including a Necromancer party that can summon undead units. Players can also now customize party leaders and members, and choose classes before starting.

Graphics Improvements:

  • Enhanced background and water tiles.

  • Improved user interface.

  • Players can now customize the appearance of allied units at the start of the game.

New Dungeon Types and Classes:

  • Added new dungeon environments, including snowfields and deserts, in addition to the existing ruins, riverside, catacombs, and forest.

  • Introduced new subclasses, such as Fire, Ice, and Thunder apprentices, along with other new classes.

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