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Update 1.2.25

1.2.25 Changelog

ADD: Additional information and highlighting in Bailout layer ADD: If the player is attacked in a friendly-controlled or neutral zone, there is a chance of an enemy air and/or artillery attack. Air attacks are less likely if the player has a high amount of air support. Artillery attacks are more likely the stronger the surrounding enemy strength is. ADD: If the player successfully defends a friendly-controlled zone, they receive 1/3 of the normal VP value of that zone, rounded up ADD: Additional information to skill definitions regarding limitations on use ADD: Enemy artillery near-misses or direct hits on the player have a chance of causing crewmen to become Shaken ADD: Player crewmen have a chance to button up (or hunker down if always CE) before an enemy air or artillery attack, chance is based on their Perception stat ADD: Music during player bailout procedure ADD: Mods may now provide .ogg tracks to be played in the background of the campaign day and scenario layers. Files should be located in cd_music and scen_music folders

CNG: Increased base difficulty for crewmen to recover from Shaken, Stunned, and Unconscious statuses CNG: Critical hits with MGs now only add an AP bonus of half the base AP score CNG: Target size to-hit modifiers now halved at close range for both point fire and area fire CNG: Penetrating hits from MG weapons now much less likely to knock out the player CNG: AI units now much less likely to withdraw from battle CNG: When player is attacked in own zone, enemy units are now spawned facing the player and already moving CNG: Player and squad will always start moving when fighting in an enemy-controlled or neutral zone

FIX: Added an additional check to avoid fixed-turret vehicles ending up with their turret rotated somehow FIX: Updated the description for the Nikuhaku Team unit FIX: Starting and stopping the main menu music should be handled better now FIX: Lightning effect should no longer appear outside the main display area and not later be erased FIX: Artillery near-hits were also applying a direct hit on vehicles

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