Update 1.2.27
ADD: Now possible to knock out an open-topped or open rear turret armoured vehicle target with a partial HE hit; effect on player unit is unchanged ADD: Total number of enemies destroyed across the campaign is now saved in the campaign record and included in the final campaign log ADD: Campaigns can now include a nation_class_mods dictionary, which modifies the base chance of encountering an enemy unit class based on its nationality; this can reflect different nations having more types of units in their deployed forces
CNG: HD saves are now calculated as part of the to-hit/to-effect process, meaning that AI units will make better choices about attacking HD targets CNG: Adjusted controller stick deadzone slightly CNG: Reorganized content of Radio Comms console slightly CNG: Units spawning into a battle where their side attacked will always start out moving; increased odds of defending units having HD upon spawn CNG: 'Hold the Line' day mission objective zones and player starting point moved further down the Campaign Day map
FIX: LoS now required for small arms attacks from player crew, harrassing fire on player during bailout FIX: Minor corrections to unit defs (Thanks 13th Bee!)
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