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Игры по онлайну и скины по объёму продаж

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Update 1.2.11

1.2.11 Changelog

ADD: Keyboard hotkeys to select and increase a stat in the Increase Stat menu ADD: Withdraw to list of Drive commands - only one driver in the player vehicle may be on a Drive command in any one turn

CNG: Added a 'dead zone' to left stick controller input, so that very small inputs are ignored CNG: Unit dust will now only occur when there is dry ground and no precipitation CNG: AI units that are routed will now have their AI attitude automatically set to Withdraw CNG: Increased chance of defensive fire attacks against a player squad on Overrun CNG: Slightly reduced odds of enemy units withdrawing from battle CNG: During bail-out, unconscious crewmen will automatically awaken if inside the tank while it is on fire CNG: Gun units that have already moved can no longer deploy or pack up in the same turn CNG: Only Very Small gun units can move without being towed CNG: Fog now much more likely to dissipate during rainy conditions

FIX: Missing controller input button displays in the attack window, other game menus FIX: Was possible for units on opposing sides to end up in the same hex, if forced to do so by player movement FIX: When a player opts to withdraw from a battle during a Fighting Withdrawal day mission, the displayed message was incorrect and a flag was not properly reset FIX: Display of firepower resolution odds now uses cumulative odds, so that they match the result of the roll (Vanadangr)

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