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Quest 3/3S and Story/Roguelite Mode Progress, Upcoming PC Updates

Hey everyone, it's time for some **Devlog **again! πŸ“œ

We are here today to share with you some progress on the Quest port and what's next on the horizon for HARD BULLET.

πŸ₯½ Quest 3/3s Port Progress

Better Graphics for Quest

We’ve developed our own render pipeline to deliver realistic visuals on this platform. Here are some glimpses of the Stairways arena running on Quest 3:

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You can check the full footage here:

https://youtu.be/PY9gq638MUU?si=i7mGwwGUc0xXRDW1

πŸ“œ Story/Rougelite Mode Progress

More Variative Gameplay

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As mentioned in our previous post, we're excited to bring fresh and varied gameplay experiences to Hard Bullet. Let’s take a look at two new scenarios available in the second biome, β€œSkyscrapers.”

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Exploring the abandoned skyscrapers introduces thrilling new elements, with the addition of real-time lighting elevating the realism to an entirely new level. Prepare for an atmosphere that will keep you on edge!

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We’re working on new interactive objects, like doors! Some of them will be breakable, allowing you to burst through and unleash chaos on unsuspecting enemies. Stay tuned for more dynamic gameplay!

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πŸ”Ί Upcoming Updates

Shadows and Realtime lights on PC

The significant performance improvements we've recently achieved now allow us to introduce real-time shadows and lighting to Hard Bullet.

These highly anticipated graphical upgrades bring a new level of realism to the game. Players will have the option to adjust the quality of these effects or turn them off entirely to suit their preferences and hardware capabilities.

Shadows ON (How it will be)

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Shadows OFF (How it is now)

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We’re planning to introduce real-time shadows to all open-sky locations, such as Rooftops and Backstreets.

Horizon-Based Ambient Occlusion

We’re enhancing Hard Bullet's visuals with Horizon-Based Ambient Occlusion (HBAO) to deliver more realistic shadow effects on both physics-driven and static objects across all locations.

This technology significantly boosts overall realism and immersion without heavily impacting performance, as it operates independently of real-time shadows.

Occlusion ON (How it will be)

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Occlusion OFF (How it is now)

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We plan to enable Shadows and add HBAO on PC at the end of 2024.

AI and Animations: Better Run

Here’s a sneak peek at our new animation system in action!

Enemies now move with improved realism, placing their feet accurately based on their actual speed, avoiding obstacles, and stopping naturally.

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You’ll also notice they’ve adopted an "aware" behavior, meaning they no longer target the player immediately, adding a more immersive layer to encounters.

We can’t wait to share even more advanced behaviors, like patrolling, searching, and navigating complex environments. Stay tuned for updates!

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We plan to launch new AI and Behaviours during Q1 2025.

If you have missed our previous Devlog Post, no problem, here is the link to catch up: https://store.steampowered.com/news/app/1294760/view/4702410905651014113?l=english

Thank you so much for your support and enthusiasm, we really appreciate it! We can not wait to share even more soon!

See you in the Arena!

https://store.steampowered.com/app/1294760/HARD_BULLET/

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