Public Beta: Testing New Player Movement
What do we need to test?
π Hand Stability While Moving
We've reworked the player body setup, including hands! While some aspects are still being fine-tuned, weβve finally eliminated the annoying hand jumping that could mess with aiming and shooting.
OLD HANDS WITH NOTICABLE MOVEMENT WHEN CHANGING DIRECTION:
NEW STEADY HANDS WAITING IN BETA:
π Running, Strafing & Movement Flow
The new body system brings cool interactions like leaning over surfaces and pushing off walls, but the main focus, for now, is movement β how natural and responsive it feels while navigating arenas.
πΉ No need to test slow-motion movement just yet! That will come later.
Right now, the focus is on how weapons handle while moving and how fluid it feels to navigate arenas during combat.
Best practices:
To ensure the smoothest experience during testing, we recommend adjusting a few Player Settings:
β Turn Off Player Body β The player body isnβt fully tuned for the new setup yet and might be distracting. β Set Movement to "Always Run" β This will help us stress-test extreme speeds and turns.
Phase I β Feb 18th
We're testing extreme and common movement scenarios in these three arenas:
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**Basement **β Lots of stairs and sharp 90Β° turns
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**Warehouse **β Similar 90Β° turns for testing precision
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Deathbox Sandbox β An open space filled with deadly toys and physics objects
Phase II β Feb 25th
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Added the rest of arenas β all Sandbox, Arena and RIDE mods are available!
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Added performance improvements for explosions and bullet physics.
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Fixed spawning enemy issue.
*Fullbody will still be jumping in this one, we already fixed this issue in the next update planned for the nearest days. *
Phase III β March 6th
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Jump During Slow Motion β Time dilation is now significantly reduced compared to standard slow motion, allowing more time to make shots or do tricks while airborne. A time limit will be introduced next week, but for now, it deactivates upon landing or pressing the SlowMo button.
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Hands in Slow Motion are no longer affected by it's physics, allowing for more natural and powerful melee interactions.
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Bullet Physics on Impact has been restored.
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Fixed Various Glitches related to rotating while holding static objects.
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Pause Menu Adjustment β now requires holding both Drop Magazine buttons to prevent accidental activation during reloads.
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New Setting β Added an option to disable leaning over objects in Player Settings.
How to Opt-In
β οΈ ACCESS: Right-click HARD BULLET in your Steam library, then select βPropertiesβ. In the new window, select βBetasβ and choose there βPublic Betaβ. The new game version will start downloading immediately.
π’ FEEDBACK: Please leave any feedback in the β#beta_testβ channel in our Discord where you can participate in voting and other community activities or use Steam Discussions.
Feedback and Suggestions
Please leave any feedback in the β#beta_testβ channel in our Discord where you can participate in voting and other community activities or use Steam Discussions.
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