Warhammer 40,000: Battlesector - 1.7.7 - Patch Notes
To celebrate the 5th anniversary of Warhammer 40,000: Battlesector, we're releasing a new update for the game. As per usual, please let us know what you think of the list of changes. Your feedback is essential to keep improving the game.
Changes since 1.7.4
General
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Fixed issues with Sisters of Battle units not being available correctly in the Age of Crimson Dawn campaign
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Added Divine Inspiration to Verity’s tech tree in Age of Crimson Dawn
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Updated the Enemy Army Generator to ensure that enemy units use variants and weapon upgrades to give more variety to enemy armies
Units
Ultramarines
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Tactical Reposition
- Fixed issue where this would not affect the ability caster
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Captain
- Empowered Finest Hour fixed to give +1 action point (was +100% action points)
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Bladeguard Veterans
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Shield Bash now costs 1AP (was 0AP)
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Now works as a Weapon attack, is more consistent and more clearly affected by buffs and debuffs
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Terminators
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Heavy Flamer cost to -5 (was -20)
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Cyclone Missile Launchers updated to use cool-downs rather than ammunition
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Eliminators
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Cost to 120 (was 110)
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Bolt Sniper Rifle cost to 0 (was 10)
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Heavy Intercessors
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HP to 90 (was 100)
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Removed Graze Chance modifier from Unyielding In The Face Of The Foe
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Defensive Destruction gains -5 Evasion
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Eradicators
- Added second head variant for the unit models
Black Legion
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Chaos Lord
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Updated Path to Glory
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Now gives increased damage output for a single turn
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If the Lord kills a unit then he gains a Confirmed Kill stack, adding additional damage
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If the lord does not kill a unit by the start of his next turn then he gains Treacherous Gifts
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Other Bug Fixes
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Added additional exhaust smoke to mechanised units that did not previously have it
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Added spent shell casings to units that were missing them
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Updated AI of Bladeguard Veterans to be less passive
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Updated ability description for clarity of:
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Bio-Electric Pulse
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Toxic Presence
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Psychic Scream
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Quantum Orb
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Harbinger of Destruction
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Heirs of Azkaellon fixed to work for all HQ units
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Fixed issue where players of Open Beta versions couldn’t get to mission 10 of Deeds of the Fallen
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Fixed issue where Croginax’s upgrades in Age of Crimson Dawn were not being applied to Invictor Warsuits
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Fixed issue where Haywire mines could be laid on untraversable terrain
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Unit Cohesion Icon was sometimes not appearing in Army Management when there were too many of a unit in an army
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Fix for issue where flying units could trigger mines that they flew over
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Fixed issue where Salt Exchange was too dark
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Fixed issue where some T’au units and mines were not unstealthing
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Fixing issue where some Terminators could visually have Chainfists when they had a Powerfist loadout
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