European Dragon out now! / Patch 0.5.5.0
Hello Draconians!
Today, we are releasing our largest patch yet, which adds the European Dragon as a new playable character, along with new NPCs, new quests, and lots of QoL changes.
Added: The new European Dragon as playable character Added: Various illness debuffs (Nausea, Fatigue, Fever, Headaches, Intestinal Parasites, Brain Parasites and more) that have a low chance of being applied after consuming unpurified water and raw meat (work in progress) or interacting with certain level assets. Added: Some consumables now have a chance to cure illnesses. The higher the quality, the higher the chance of being cured. Items with curing effects will have them mentioned in their description. Added: 3 new fast travel points to island 1 Added: Several new locations to island 1 Added: New craftable and placeable item (available to all species): Primitive Water Collector Added: Additional Aahnunka spawn points Added: Sound indicators to starvation and dehydration Added: Interactable hay and scroll piles Added: New NPCs Added: New quests and quest types Added: Custom quest markers, yellow for one-time quests, blue for daily quests Added: Quest marker to all NPCs and other actors with a quest Added: Small quest icons to character dialogue options Added: Gliding will sometimes play an alternative gliding animation (Euro + Wyvern) Added: New, partially unique item types Added: Option to cancel quests Added: Quest Item Type Added: New level up notification Added: Way signs for better orientation Added: Vfx to waypoints Added: Minimal camera shake to diving movement Added: More Ramara spawn locations Added: Camera shake and visual effects to dashing Added: Quest tracking option to quest UI, tracked quests will be shown on the main character HUD Added: Red overlay to muted players on the player list UI (F1) Added: Clan and group invites from muted players are now being ignored Added: Muted players also can't receive any invites from the person who muted them Added: Experimental level-based damage scaling for bite and breath attacks Added: Ability icons are now darker and being blurred when a stat is too low to activate the ability
Updated: Stats will no longer be refilled when leveling up Updated: Some special items, like unique quest items, can't be destroyed, dropped or moved to different inventories other than the character inventory Updated: XP curve. Required max XP to reach level 50 has been rounded up. Required XP to level starts out lower and increases with each level. Level 50 characters will drop down to level 49 (halfway to level 50) with this change. No further max XP changes are planned. Updated: Improved tallow and leather drop rates Updated: Water purifiers now have a very small chance to apply a negative effect and will de-spawn after a certain amount of interactions Updated: Dashing and dodging now use proper double-tapping to avoid accidental triggers Updated: Made significant changes to island 1 to make some areas more accessible for flightless creatures and to create more building opportunities Updated: Significantly increased enemy AI loot drops chances and amounts Updated: Consumption amount of enemy AI corpses. How often players can eat from them now depends on enemy size and difficulty. Updated: Increased character camera max and min zoom distance for Wyvern Updated: Refactored quest system and quest actors Updated: Arak Umo Cuyuro and Neda Ravine waypoints have been relocated Updated: Orange quest stone has been relocated to a new area nearby Updated: Gentin coins can no longer be looted from containers; Cyprin coins can only be looted from certain containers Updated: Slightly decreased XP granted by enemies around Aphtaria Hawa Updated: Added more enemy spawn areas around Aphtaria Hawa Updated: Zenwyr's and Xariasz's quests and dialogues and changed them to one-time quests Updated: Converted most quests given by NPCs to one-time quests since more quests are being added Updated: Blocked building on the hill between Aphtaria Hawa and Jagron Tajo, and the southern cliffs facing Athyne at the Broken Shores South waypoint due to upcoming map improvements Updated: Dragon turtle has been moved to the new movement system Updated: Melee abilities now use the targeting system that is being used by breath attacks (experimental) Updated: Increased melee ability range Updated: Adjusted melee ability range scaling Updated: Breath abilities now use max mana % based costs instead of fixed costs Updated: Stat labels can now be turned on and off individually in the UI settings Updated: Increase seed and wood log drop rate from tree stumps and woodpiles Updated: Increased minimum amount of essence dropping from elementals Updated: Slightly increased Wyvern's and Euro's flying movement speed Updated: Slightly increased Wyvern's and Euro's max dive momentum speed Updated: How Wyvern and Euro reach max dive momentum speed to make their dives feel a little bit different Updated: All AI characters now spawn with slightly randomized max health Updated: Increased enemy AI draw distances
Fixed: Some potential crashes when completing daily quests at Aphtaria Hawa Fixed: Self auto-targeting issue Fixed: Effect icons missing when player logs in with some debuffs like starvation or dehydration Fixed: Some character stats being overwritten by local player which resulted in the wrong values on the UI Fixed: Wrong starvation/dehydration logic Fixed: Minor NPC dialogue errors Fixed: Minor level design errors Fixed: Various crashes Fixed: Skipping sit transition when entering sleeping state by holding H Fixed: Getting stuck underwater Fixed: Flying mode icon not being shown properly for characters with the new movement system Fixed: Dive and dash GCs now being properly removed when player is exiting from either states Fixed: Listen server issue; Listen servers should work properly now Fixed: Crab AI water attack debuff effect
Optimized: Level asset draw distances
Optimized: Collision of various level assets
Cleanup: Removed some old, unused stats and abilities from character setups
Disabled: Old European dragon and old golem in the character selection
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