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Patch 0.5.5.5 & New Ko-fi Goals

Hello Draconians!

Updates will be paused for a little while after this update, as we are about to upgrade the game to Unreal Engine 5.8. Once we are done with the transition and ironed out any potential issues, regular updates will return. Any bugs that might have sneaked into the game with this patch will be fixed when we return to uploading updates!

We also started launching Ko-fi goals on our Ko-fi page, that help us raise additional funding for the game and come with additional (non-exclusive) cosmetical rewards if the goals are being reached.

More information on the goals and how they work can be found on our Ko-fi page in the goal description: https://ko-fi.com/draconiagame/goal?g=0

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Concept Art of the "Observer" Goal **

Added:** Tutorial NPCs that cover growth, combat, health, items, inventory, crafting and more. All can be found in the spawn village and will each give players additional quests. Added: Elemental hit sfx Added: Basic walking slope angle IK to the new animation system Added: Very simple character hiding logic for characters using the new movement; This hides your character when the camera is clipping into it. Added: "Auto-track new quests" option to UI/Quest settings section; if turned on, newly added quests will automatically be added to the main screen; if turned off, the system will auto-track new quests only if there is currently no quest being tracked Added: Clan crafting recipes will now show a small tool tip when a user doesn't have the required rank to craft something Added: "Enable dash and dive effects" option to gameplay settings which disables screen shake and post process effects Added: Soulbound item support; these items can only be seen and looted by players who fulfil certain requirements, e.g. having a specific active quest Added: Characters now use calls when sending and answering carry requests Updated: Teleyni's quest description to include the location where the quest has been accepted Updated: Improved Viridite Cluster collision Updated: Dragon turtle camera location settings Updated: Euro's head IK settings Updated: Slightly increased the amount of items that can drop from dead dragon turtles Updated: Increased tallow, dragon turtle scale and meat loot drop amounts for killing dragon turtles Updated: Slightly increased the amount of items that can drop from harvesting Piles of Meat Updated: Increased drop rate of uncommon and rare items dropping from Piles of Meat Updated: Increased dragon turtle scale size Updated: Adjusted player melee range Updated: Increase Ka'sai talking sfx Updated: Added more Viridite nodes until caves are more developed Updated: Added more tree stumps, because apparently everyone is really hungry for wood Updated: Reduced respawn timer for tree stumps Updated: Zenwyr's quests now ask for a smaller amount of seed, but also give less XP Updated: Large Pool and Large Hoards can now be crafted and placed on user level. If you don't want regular clan members to build these things, please update your clan permissions accordingly! Updated: Reduced the minimum scale of Large Pools Updated: Diseases will no longer be removed when logging out Updated: Dash screen effect and camera shake are now being disabled when entering photo mode Updated: Falling terminal velocity for Euro, Wyvern and Dragon turtle Fixed: Carry for mover characters Fixed: Tap / hold prefix text not being shown on keybinding UI Fixed: Dash being blocked by other ability cooldowns Fixed: Compass texture Fixed: Jump not working with gamepads Fixed: Euro head and neck attachment weight paint issues Fixed: Multiple drop options in the inventory right-click context menu Fixed: Dragon turtle scale collision Fixed: Volcanic turtle and fire elementals applying shadow debuffs Fixed: breath ability vfx/sfx being instantly removed when the ability ends Fixed: Dragon turtle character name not showing in the character list Temp Fixed: Gamepad cursor movement; it's working but we need a better solution in the future Optimized: dragon turtle scale textures Removed: Tutorials that popped up after spawning in for the first time since they have been replaced with tutorial NPCs

Known issues: Carried characters being off-position/rotation. This is something we will adjust in the future (low priority at the moment) Known issues: When a flying character carries another player, that other player might seem to "lag behind". This is something we can't fix entirely since it depends on the latency of the player that is doing the carrying.

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