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v1.1.18 Patch Notes

Hey all! We know it’s been a while since we dropped an update and we appreciate your patience while we keep working away! Unfortunately Act 4 itself isn’t quite ready yet, but we wanted to do an interim release to get a lot of the bugfixes and balance changes (and a bit of new content as well) that we’ve been making while we’ve been working on the new content. We still don’t have a solid ETA for the big update as parts of it have grown more ambitious than originally planned, but we’re hoping it will be worth the wait :) As always, thank you for playing Peglin and for sharing all of your feedback and gameplay videos both with us and more widely, we couldn’t do it without you! Best Regorbs, Dylan & The Red Nexus Games Team

New Content

  • [New Uncommon Orb] Snowball - All snowballs you own get larger, deal more damage, and pierce more enemies as they hit more and more pegs.

  • [New Rare Spinventor Orb] Spin Doctorb - Flips the buffs of peg from negative to positive and positive to negative and heals you along the way.

  • [New Common Relic] Froggo Amulet - Gain 3 max health each time an orb is added to your deck.

  • [New Common Balladin Relic] Big Fish - Orbs that are larger than the standard orb size deal damage equal to the number of large orbs you own to the targeted enemy for each peg they hit.

  • [New Rare Relic] Critiqualibrium - If your orb's crit damage is greater than its base damage, 1 crit peg is added to the board, otherwise 1 crit is removed from the board.

  • [New Rare Roundrel Relic] Small Packages - Orbs that are smaller than the standard orb size Activate each peg an additional time.

  • [New Boss Relic] Focused Blast - Bombs deal 3x damage but only damage the targeted enemy.

  • [New Relic Category] Shop Only Relics - Many relics that have niche uses are now only available in shops so you aren't forced to take them in chests during runs where they aren't useful to you.

  • [New Shop Only Spinventor Relic] A Bad Slime - The first peg you slime each shot gets -20.

  • [New Shop Only Relic] Collusion Detection - Prices that scale up with each purchase remain fixed at their initial price.

  • Shops now also contain one more orb and relic for you to choose from.

  • Skipping a boss relic now gives you +50 gold.

  • Added new musical jingles in each area for when you lose and when you beat a boss.

  • Each stack of Transpherency on an enemy negates the effects of one stack of Reflect.

  • Lightning slime now causes chain reactions between lightning slimed pegs.

Balance Changes

  • Avogadro's Tree at C20 now alternate turns where it has forced targeting and not.

  • Both the Forest and Mines spiders now deal 2x damage and apply 2x the slime, but only attack when they're airborne.

  • Made the Forest cloud of moving pegs layout more player friendly by increasing the number of pegs and making them spread out a little more.

  • The triple Crystal Slimeglob fight now only allows one extra enemy to spawn from Cruciball 19.

  • The following are now seeded: Orb order, crit and refresh positions, gold positions, random bomb placement positions, boss mechanics, and damage evasion chances.

  • Grinding Monstera changed to add pegs to the board that increase your max health when activated instead of rewarding it right away.

  • Basalt Toadem now adds 1 more max health and costs 5 gold less.

  • Haglin’s Satchel now gives 100 gold instead of 50.

  • Pocket Sand now applies blind on non-melee attacks as well as melee.

  • Wand of Skulltimate Greed gold application buffed to 3x from 2.5x.

  • Swashbucklorb’s damage has been increased and it now immediately damages the targeted enemy when you collect gold instead of just adding damage to the shot.

  • Bucklorb is now large and pierces all grounded enemies but deals less damage.

  • Necorbmancer base damage increased from (5/6/7) to (5/7/9).

  • Removed "deals no damage" from Reforbisher.

  • Balleviation slime application increased from every (12/10/8) pegs hit to (10/8/6) pegs hit, and orb damage increased from 1/2 at all levels to (2/4), (3/6), (4/8).

  • Increased Orbelisk level 3 buffs to Pebbals and Bouldorbs from +1/+1 to +1/+2.

Bugfixes and Small Changes

  • Added more relic unlock hints.

  • Renamed a Russian localizer from w1tz to te1n.

  • Reduced the size of the game on your computer.

  • Finally fixed Leshy Vines sometimes not breaking when they should.

  • Fixed the Fire button sometimes not converting back from its End Shot mode.

  • Improved the performance of the Mines skating peg layout.

  • Fixed the Cruciball Indicator showing up bugged on locked orbs.

  • Fixed the positioning of locked orb tooltips.

  • Fixed Restore Purchases on iOS acting weird if you've never purchased before.

  • Fix damage numbers overflowing to make shots do no damage. If the damage gets too high it will now just start saying infinity (good luck getting there).

  • Fixed instances of the music sometimes cutting out in the battle after leaving a shop.

  • Fixed cases where an orb can get stuck bouncing against the wall forever.

  • Perfect Forger now doesn’t affect orbs added to your starting deck by cruciball levels.

  • Pegs that are out of the way and so can’t normally become crits or refreshes now can be if the rest of the board is filled.

  • Fixed instances where attacks spawn in the wrong place when Peglin has moved.

  • Fixed improper UI navigation when returning from the run summary page after viewing the details of a run.

  • Magnet effects no longer track brick pegs that have already been hit.

  • Pocket Sand fixed to not trigger if the enemy missed due to Ballusion.

  • Added a sound effect when Pocket Sand triggers.

  • Fixed Viridian Trinket causing orbs to get stuck in minigame navigation.

  • Fixed some Alien’s Rock targeting inconsistencies.

  • Leaf The Rest For Later no longer refreshes all dead brick pegs.

  • Pressing ‘B’ when inspecting your relics using a controller now makes you stop inspecting relics instead of discarding your orb.

  • Fixed Ring of Pain triggering twice when discarding Orboros.

  • Brick Slimes killed by Chanballiers are no longer able to attack the player before dying.

  • Echo damage is now applied at the end of a shot to be in line with how other bonus damage works.

  • Summoning Circle and Mirrorb now display ?/? for their damage stats instead of 0/0.

  • Fixed Mirrorb copying an Assemball not having the correct level indicator in the upcoming orbs list.

  • Fixed the Assemball pieces not being able to get the ‘Beaten on Cruciball X badge’.

  • Fixed the Mirrorb not showing some stat buffs in a few different situations.

  • Fixed a bug where getting 2 card drops for the same enemy in a fight showed the card unlock popup twice.

  • Fixed orbs upgraded by the Smithing Hammer not showing their buffs from Spinventorigionality.

  • Fixed issue with Icircle and Defresh Potion sometimes causing the Icircle to pierce all pegs for the entire shot.

  • Fixed the ‘Beaten on Cruciball X’ badge sometimes not showing up when it should.

  • Fixed dying in a shop not properly ending the run, showing run summary but allowing players to continue from the main menu.

  • Fixed the Japanese font appearing too tall in a few locations.

  • Fixed Nosforbatu missing the "self-damage increase" text in its description.

  • Fixed the OffeRing’s attack spawning point.

  • Fixed Potion Ballt not creating multiballs when you have Matryoshka Shell.

  • Stopped the game launching loading bar from being interactable.

  • Fixed not being able to clear your save data on iOS.

  • Refreshing punch and Slimy Salve’s descriptions changed to say activate instead of hit to properly describe their functionality.

  • Relics and orbs added since the seed update came out have been added to some secret seed custom relic/orb pools.

  • Stumpy and Stompy Stomps walk animation speeds tweaked to have less foot sliding.

  • Removed Herobrine.

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