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Меню

v0.7.16 - Bugfix & Balance pass

Bugfixes:

  • Animated Ruins (Mines boss) now properly grants the achievement for defeating every segment on the first turn.

  • Walking On Pegshells achievement should now always properly grant when achieved

  • Defeating Avogadro's Tree no longer also grants the achievement for defeating Avogadro

  • Upgrades are no longer offered after beating the Act 3 boss

  • Upgrade UI is hidden when self-destructing after beating all enemies

  • Poltorbgeist should now hit all enemies when furthest enemy is a shield bearer

  • Reduced the possibility that multiballs could escape from the pegboard when Gift That Keeps Giving is active. Ensured that escapees are destroyed so that they no longer softlock the game.

  • Overflow should now reduce its damage/avoid passthrough as expected when attacking shields

  • Rare instances of Enemies softlocking the game when destroying themselves to Ring of Indignation should no longer occur

  • General detection of controllers should be improved. I don't think this will fully solve the DirectInput issues we've been seeing reported but fingers crossed!

Balance Changes:

  • Starting relic is now always offered

  • Animated Ruins have been buffed slightly

  • Omegorb Lvl 3 Peg Debuff decreased(?) from -3 to -2

  • Swoletorb base damage increased to 2/4 for all levels

  • Magnet has been more severely nerfed following feedback from the community

  • Reorbanizer crit damage reduced by 1 across all levels

Misc Changes:

  • Abandon Run button removed, save description added to Return to Menu button

  • Invisible Miniboss enemies speed increased

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