v0.7.16 - Bugfix & Balance pass
Bugfixes:
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Animated Ruins (Mines boss) now properly grants the achievement for defeating every segment on the first turn.
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Walking On Pegshells achievement should now always properly grant when achieved
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Defeating Avogadro's Tree no longer also grants the achievement for defeating Avogadro
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Upgrades are no longer offered after beating the Act 3 boss
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Upgrade UI is hidden when self-destructing after beating all enemies
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Poltorbgeist should now hit all enemies when furthest enemy is a shield bearer
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Reduced the possibility that multiballs could escape from the pegboard when Gift That Keeps Giving is active. Ensured that escapees are destroyed so that they no longer softlock the game.
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Overflow should now reduce its damage/avoid passthrough as expected when attacking shields
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Rare instances of Enemies softlocking the game when destroying themselves to Ring of Indignation should no longer occur
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General detection of controllers should be improved. I don't think this will fully solve the DirectInput issues we've been seeing reported but fingers crossed!
Balance Changes:
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Starting relic is now always offered
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Animated Ruins have been buffed slightly
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Omegorb Lvl 3 Peg Debuff decreased(?) from -3 to -2
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Swoletorb base damage increased to 2/4 for all levels
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Magnet has been more severely nerfed following feedback from the community
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Reorbanizer crit damage reduced by 1 across all levels
Misc Changes:
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Abandon Run button removed, save description added to Return to Menu button
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Invisible Miniboss enemies speed increased
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