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Zone 4 QoL update + Several bug fixes

Changelog:

Changes

  • Reworked layout of zone 4 to make it easier to find things
  • Added more light to zone 4 and slightly increased the brightness
  • Zones should now be unlocked if you played them prior to zone 4's release
  • Wickerman will no longer camp players endlessly
  • Pigman has had his speed reduced
  • Death music has been reduced significantly
  • Crypt zombies no longer "dance"
  • Pigman's AI now correctly charges at you and should stun if he hits a wall
  • Pigman no longer wanders into the left section of zone 4
  • Pigman's visibility has been increased and his footsteps are now louder and more noticeable
  • Player voice ranges increased slightly
  • Crypt gates volume reduced slightly
  • Compass needle is now much easier to see
  • Zone 3 is now a little bit brighter
  • Cryptex speed much quicker
  • Stone tile puzzle speed slower
  • Zone 4 lighting rebaked to remove artifacts
  • Spinner Puzzle now shows the matching symbol on each pillar
  • Changed the middle block of the center pillar

Fixes

  • Log files should no longer be spammed with null
  • Fixed several areas in the house where interaction would be difficult from certain angles
  • Wickerman will also no longer charge into the cabin or house
  • The hole in zone 2 is now patched up
  • Fixed an issue where the cryptex could sometimes be out of sync between players
  • Fixed an issue where the spinner block could sometimes be out of sync between players
  • Push to Talk should now work correctly
  • Fixed an issue that made crypt zombies bug out / not aggro
  • Fixed an issue where the witch would repeatedly scream at you if she can't reach you.
  • Fixed an issue where going into zone 2 and dying could put you outside of the map
  • The compass is now correctly unlocked in zone 2,3 and 4 when resuming from the lobby
  • You can no longer open the mausoleum prior to finding the dagger
  • Zone 3's lighting bugs are fixed (no more square shadows)
  • Altered the way controller input is detected (may help with spinning issue)
  • Reworked a lot of the way the settings are stored and applied to help fix various issues with settings resetting
  • Going beyond 5 keys no longer causes the gate to open repeatedly
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