v0.2.3 | Patch Notes
GENERAL
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Many code fixes and improvements by Jabka.
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Few bump mapping texture improvements by MetridSiardily.
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Restricted the spawn of Singleplayer NPCs into Multiplayer (and vice versa).
SINGLEPLAYER
- Added objective system, telling current objective that player has to do.
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Fixed some buttons appearing in death screen if player used Continue from Main Menu.
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Fixed wrong music playing in SCP-049's containment chamber.
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Fixed some bugs in the checkpoint when players come back to it:
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Fixed airlock doors being closed.
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Fixed SCP-106 kidnapping player in elevator.
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Fixed hitboxes of sinked teammates still being active.
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Fixed D-Class's alert lines playing if the D-Class is already dead.
MULTIPLAYER
- Added voting system for next map.
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Added sorting by name, gamemode, map and players for server list.
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Added new music by Firefox for Waves ("Conflict Arises").
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Revamped Host Server menu section:
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Each map now has own preview image.
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Each gamemode now has own preview image and description.
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Fixed the value 0 appearing in the max players and timeout input boxes when empty.
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Revamped Syringes. They now add stamina regeneration boost for 10 seconds.
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Fuses now have an icon displaying around the map when dropped by construction worker zombies.
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Changes to SCP-035:
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Reduced his health from 15000 to 12000
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Fixed his agitation state not working (when the spine tentacles spawn)
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Increased the cooldown timer for when tentacles can spawn from 5 to 10 seconds.
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Fixed zombie/SCP-939/SCP-035 death message appearing again if player is already dead.
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Fixed crouch and shoot lagging in Multiplayer for clients.
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Added failsafes for player models, nametags and player weapons (so they won't be invisible and crash the game, hopefully).
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Fixed few places in Offices map where NPCs could've get stuck.
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Fixed double lights in one of the generator rooms in Old Sewers map.
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Fixed an unlit brush in Old Sewers map.
...and other small fixes and improvements!
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